Any% in 2h 20m 23s by
Description
Shaved off another ten, really really gotta learn the hidden items and take some notes on how many are in each section. happy to be improving though.
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Fog Castle | 5m 28s 740ms | 5m 28s 740ms |
2 | Small Cave | 2m 38s 372ms | 8m 07s 112ms |
3 | Gate of the Dead Gold | 1m 25s 430ms | 9m 32s 542ms |
4 | Ancient Forest | 1m 37s 182ms | 11m 09s 724ms |
5 | Bloodrust Mansion | 13m 31s 709ms | 24m 41s 433ms |
6 | Deserted Arsenal Skipped | — | — |
7 | Crumbling Mine Skipped | — | — |
8 | Firetop Mountain | 24m 25s 351ms | 49m 06s 784ms |
9 | Permafrost Gold | 10m 27s 034ms | 59m 33s 818ms |
10 | Remaining Tower | 1m 29s 122ms | 1h 01m 02s 941ms |
11 | Delusion Forest Gold | 1m 22s 564ms | 1h 02m 25s 505ms |
12 | Sol City Gold | 21m 11s 430ms | 1h 23m 36s 936ms |
13 | Fire Tower Gold | 10m 33s 552ms | 1h 34m 10s 489ms |
14 | Earth Tower | 8m 35s 548ms | 1h 42m 46s 037ms |
15 | Ice Tower Gold | 6m 08s 204ms | 1h 48m 54s 242ms |
16 | Cloud Tower Gold | 13m 22s 652ms | 2h 02m 16s 894ms |
17 | Sabata Gold | 11m 27s 273ms | 2h 13m 44s 167ms |
18 | Hel | 6m 39s 020ms | 2h 20m 23s 188ms |
Regarding built-in solar sensor features on some emulators
Hello,
Lately we've noticed some issues related to built-in solar sensor features that some emulators have (for example mGBA).
*For those who don't know, these features allows you to bind keys to adjust the solar sensor values, this means that patching the games with the solar sensor patc
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