Any% Guide to Bins and Skips
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Any% Guide to Bins and Skips
Updated 4 years ago by TheWarlordShogun

Hello, everyone. This guide will give you the tips and tricks you need to be optimal with your Tron 2.0 runs when it comes to Bins and Skips. This is designed for Any%.

When I first started doing Tron 2.0 speed runs, I had a word document open either on another monitor or my phone. I would recommend using notes when speed running this game until you become a master at it like myself. You don't need to have notes for every level, since some of them are just run to the end and dont require anything extensive. My notes that I used look a little something like this...

• Prisoner Bin – Permission 1 (Mercury) / Permission 3 (up top) / Permission 4 (up ramp in room) / Permission 8+Power Block+Peripheral Seal (ICP Tower 2+3+4) • Transport Station – Permission 2+3 (Bin on left up ramp 1+4) / Permission 5 (ICP back room) / Primitive Charge + Permission 4 (Bin in same back room as ICP 2+3) [Decorrupt] • Primary Digitizing – Upgrade Primitive Charge (Ma3a room) • Alan’s Desktop PC – LOL Gun / Permission 3 (Room on right after elevator) / Permission 8 (Same room as elevator 1) • Packet Transport – Permission 1 + Cluster (Back top floor at start) / Permission 3 (ICP bottom floor / Permission 2 (Bin underneath in 2nd area) / Permission 4 (ICP above where Permission 2 was) / Permission 5 (ICP top ramp in 3rd area) / Permission 7 (Bin near Permission 5) • Power Regulator – Permission 5 (Bottom of ramp 1) / Permission 2+Base Dampening(Bin on right down 1st hall) • Power Oculus – Upgrade HP to max at v3.0.0, rest into Energy / Upgrade Cluster • Main Processing Core – Upgrade Primitive Charge / Permission 3 (Bin in back) / Permission 5 (Hog, first room after port) / Permission 8 (Hog, fourth room) • City Hub – Upgrade Viral Shield • Progress Bar – Upgrade Viral Shield / Permission 6 (2nd floor, bottom left bin) / Permission 8 (other bin) • Remote Access Node – Permission 5 (bin on floor before basement off the ledge) / Permission 1 + 8 (bin to right of where Permission 5 was) • Security Socket – Upgrade Cluster / Permission 5+7 (Data Wraith room) • Firewall - Left, Right, Right for puzzle • Primary Docking Port – Upgrade LOL • Assembly Level - Permission 2 (bin back left 5) / Directions (back left bottom after elevator, turn left, right, right, left / Directions (left, right, right, left) / Directions (straight ahead top then left, right, through room, then right, left)

I would recommend using something like this when doing your first few runs, just in case you miss a permission and have to either start the level over or find the permission you missed elsewhere.

There are many skips to the Any% category that you will need to make hard saves at to practice them before doing an actual run. They are very difficult and some are very precise with their timing and placement of jumps. With how "floaty" and "unresponsive" Jet can be sometimes, this makes it hard to do a lot of the skips consistently. Here is an outline of each skip and what inputs will be required to do them...

• Combat Training Arena - In the second level of the game (after the tutorial you immediately skip at the start of the run), you will need to preform a cliff-jump to get on top of the ledge that Byte floats to and tells you that you cannot jump high enough to reach it. If you look at this ledge head-on, the spot you need to position yourself is near the middle-right at the massive crack that goes from floor to the top of the cliff. It will be the crack that is on the left side of the bulge on the right part of the ledge. You then need to jump directly into that crack and press jump again and you will clip to the top of the ledge. • Program Integration – At the start of the level, head to the "roomba" on the floor to the left and upgrade the Y-Amp to Beta (green). Equip it and then proceed to the bin with the email within it straight ahead. Position yourself so you see right down the middle between the bin and the boxes. Look straight up and jump twice while holding forward to do a bin-jump. After jumping up twice, you need to jump to the right and land on the black line that you see looking through the ceiling of the hall. Immediately jump to the wall and follow it to the door where Byte should still be hovering below (I recommend quick-saving here just in case you mess up the next part). Jump on top of the arch-way of the door to the bottom right of your vision. Look to the left and try and jump onto the left wall of the room. Jumping too far right will throw you into the room and you will need to reload an earlier save to try again. Jumping too far left will resort in you plummeting to your death in the void. Walk along the wall taking care not to strafe too far left or right until you come close to the wall straight ahead. Below the floor is a dark strip that goes beneath the death beam thing. Sometimes there is a build point there for reference. Hold forward and right and fall down aiming for that part of the room. Once you make it, it will shake your screen letting you know you are stuck. Turn your vision to be within the room and hold forward and left towards the wall of the room and you will walk out of this space without issue. • Primary Digitizing – This skip is the reason you upgrade the Y-Amp to Gold. Here is the second out of bounds exploit required for optimization of the run. After leaping over the wall into the large plaza, turn to the right and head to the cluster of boxes and the one bin. Jump up to the bin and stand on top of the bin. Run towards the nearest wall and jump at the last moment to stand on top of the wall. Hold forward and right to hug the wall towards what looks like a hole in the textures straight ahead. Once you reach that hole, crouch over it and you will fall through. Immediately release crouch once you begin to fall and hold forward to fall onto the bin below. Failing to land on top of it will result in death by the void or getting stuck in the wall. This exploit will need to be preformed twice. The second time is once the firewall has spawned and you need to escape the level. After doing the exploit the second time, don't go down the hole. Instead, jump onto the roof and hug the right side. Continue to head straight and slightly to the right to ascend the massive ramp that goes past the end of the stage. Stand there until the level ends. • Power Oculus – This is the main gate of the speed run. If you don't have a version number of v3.0.0 by the time you reach the skip, you failed the run. I will explain how to optimize the run to get exactly v3.0.0 by Power Oculus so you don't over do it or under do it. For this exploit, you need 300 health and you need to be full on health. You need all 300 to survive the fall below. After talking to the NPC that tells you how to rotate the oculus, you need to go to the second platform on the right, hug the back-right corner, and fall down to the ramp. Activate the bit, jump across the fissure, ride the platform across along the ride, activate the bit on the right, jump over the platforms, and wait at the portal for the text to appear at the top of the screen telling you the oculus has been aligned. Sometimes, if you are just a second slow, a finder will shoot you from above. Always check for the finder directly above after activating the second bit. You only have 34 health after falling, so 3 shots from it and you are dead (which is equivalent to like 2 seconds, so don't miss). I recommend quick-saving after making the jump over the fissure just in case the finder kills you. Be sure to quick-save again after going through the portal, because there are lots of ICPs to kill and you dont have much room for error with how low your health will be. • Main Power Pipeline – At the base of the ramp on your right will be a bit that you are intended to interact with to activate a light bridge, allowing you to cross the room to the other side. However, you can actually clip-through the falling debris if you time a jump just right. Quick save at the end of the hall to make sure you have a back-up in case you mess up. When the explosion starts and all the debris starts to float down to the platform, look for the rectangle debris. When you see it on your left, jump towards it and hold the space bar. If you did it correctly, you should be hovering in the air inside a pipe-looking object. Once the pipe-object starts to settle, you can now jump again and clip through it, coming out on top of the debris. Then spam jump and forward until you are back on solid ground to continue with the level. Jumping too early results in being crushed by the pipe-object (which is a slow death as you watch your health drain to 0). Jumping too late results in being pushed to the side and falling down to your death. • City Hub - This is the easiest skip in the game and you have all the time in the world to do it. After talking to the low-level compiler program, head back to the left corner where a flat wall of boxes with a single bin rests. Just like the Program Integration skip, aim for between the bin and the boxes and jump twice to get over the wall. Once over the wall, head to either back corner and wait out the timer. • Thorne's Perimeter Partition – When you get to the area where you are supposed to use the I/O node to talk to Alan, don't do that. Instead, go to the half-arch thing on the left wall next to the fissure. Follow the right edge of that arch looking down. Once you see the stripe at the end of the arch, jump while holding forward to jump over the fissure. This skip is arguably the hardest to do, but it will save you a large amount of time and saves you from fighting a few annoying z-lots. • Thorne's Internal Partition - This level is the shortest in the game compared to Function Control Deck if you preform the skip correctly. Proceed down the steep path and jump in between the wall segments at the bottom. Go right and you will see a green orb and a red orb. Run towards the green orb and jump onto it. While holding forward, listen for Jet to make 2 steps. On the second step, jump while holding forwards towards the gap to the left of the green orb. If done correctly, you will jump over the wall and slide in between two wall pieces. Go down the cliff and enter the second opening on the left and you will complete the level. I recommend listening to his footsteps because there just isn't a good indicator for when to jump based on visuals.

After these skips, the last 1/3 of the game should be home-free as there are no more exploits that require a large amount of practice to do. For clarity on any of these skips, I recommend studying my runs to watch them be preformed and then reread my explanation. Be sure to check out my other guides as well for more tips and tricks to the game, as there are lots of small nuances to optimize your time when speed running this game.

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Posted 1 year ago