Oh, so you can just pass through triggers at low fps? You'd think an unreal engine game wouldn't have such issues.
Yeah, this could be used to skip almost all standoff triggers.
if you press barrage and swap weapon keys while in slowmo at 30 fps, time will stop.
You cannot do anything in this state but walk, you cannot activate cutscenes but you'll still hit checkpoint triggers. Funnily enough, this glitch can be used to skip the big hall fight where jerry closes the door behind him - the doors remain opened because the cutscene doesn't start.
Unfortunately you can still get hurt by certain triggers like lasers
To reproduce - press shift on a pillar, press shift again to stop covering, walk away a tiny bit, press shift to snap back, press shift again - you will get a tiny elevator. It elevates you much higher in slowmo.
You can clip through ceilings with it, sometimes even walls
You need to reload checkpoint after getting godmode from the shootout skip
Pretty much every oob below any museum area is walled off, you can't do anything
You need to enable frame limiting in the settings, it's a separate checkbox for whatever reason
All the other levels where downclipping would be useful (pent, mega) just crash if you get in an area early
It is actually possible to load the autoscroller area and walk almost to the end of it, unfortunately the terrain doesn't extend far enough to skip everything :(
You cannot proceed past this point
You can't get to the dock bomb area either, same problem
The game enables godmode on the train ride map so that you dont die during the track collapse sequence. Obviously we skip both the train ride and the collapse, so that allows us to keep it for the entire run