found a new glitch, unfortunately not useful because there's like 3 ladders in the whole game
Dumping all the skips I found while practicing for wr back in 2024. Don't really have any motivation to run this anymore so I'll post them here.
Every single skip relies on doing what I call frame rolling - set fps to 3 (via rivatuner) hold a direction and dodge. This allows you to get on higher ledges and completely skip thin enough triggers
NEVERMIND I JUST SOMEHOW MANAGED TO GET LOCKED IN THE NOCLIP STATE WITHOUT SLOWMO
oh its over for this game
Found another glitch a while ago. When you jump into an on-rails state, the game disables all collision except for triggers. Spamming crouch and swap while in slowmo seems to lock that animation. After moving too far away from the jump point the game will release you from the jumping state. Doing anything else like shooting or exiting slowmo will snap you back to the rail. Even unloading the area with the rail won't prevent you from being snapped back.
This seems completely useless as the slowmo duration is dreadfully short and there doesn't seem to be many spots where you can hit a trigger through a wall to advance further :(
It only works in spots where you can shuffle left or right between coverpoints. For some reason if you quickly press shift and hold a valid direction to shuffle into, the game will shuffle you in the opposite direction, even if it is obstructed. Seems to work at 120 fps, also you need to be crouched
Found out what makes elevators work. Taking cover pushes you really close to a wall, and the game doesn't like that. When you uncover, the game will push you in the direction you're walking. If you were walking up a slope, like stairs or props, it will push you up and keep pushing until you're 'unstuck'. Toggling slowmo reduces the push-rate, which allows you to go much higher.
Here's an example vid. Normally you can't elevate up this pillar at all, but if there's a prop that you can walk up against, it will easily push you up
Unfortunately most levels where this would save lots of time don't have any collidable props :(
This works on all cutscenes and there's even various degrees in how it breaks the game
Set fps to 30, spam barrage swap and slowmo like your life depends on it and pray you get it