Playlist link is below, since it's...quite a tad longer than a normal speedrun.
A speedrun of this version requires a lot of routing on the fly, due to all exploits having been removed for the sake of balance (Archers and ninjas are far weaker, but with more tricks, casters need to learn spells instead of using scrolls, and Paradigm Shift being changed to a single target guaranteed extra turn would stop the original Speedrun route.). Overall, I found this really fun, and have plans to take suggestions for different team combinations to route into the run.
It was far from optimized, but I tried to mention optimizations as they came up. Additionally, I have a site with a One Vision guide I've been working on over the last year at niche-games.com, for those interested in the mechanical changes. I put new categories based on any requests people post.
Whew, that was an intro and a half!
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