So I went and timed which version had the fastest load times. I timed multiple section where either the world map or the next section of a level loads in. The average load time for each platform is listed below
- PS4 - 0.62 seconds 2.Xbox One - 1.43 seconds
- PC - 1.94 seconds
- Switch - 7.23 seconds
overall it might not seem like a huge difference between platform but assuming we have 26 levels (including bosses), one level being split into 5 mini levels, PS4 could save about 4.8 seconds over xbox one, 39.6 seconds over the switch and 7.9 seconds over PC in just one level. Over an entire run PS4 from only entering and exciting level (not counting boss stages) would have about 78 seconds of load time compared to PC's 244 seconds, xbox ones 180 seconds and the switches 15.1 MINUTES
so if you ever want to run this game very seriously I suggest getting the PS4 version as it saves alot of time over each other version, but for me I'm just gonna stick with my version on the switch
this actually kind of brings me to another question should we just use IGT? so that way were not that heavily effected by load times, that and we wont have to record making the game run faster
From what I have seen the IGT is loadless. So it shouldn't matter what system your playing on. The loads will only matter with non-IL runs, such as any%.
In addition if one was to program a loadless livesplit for this game that would take out loading time in general. I think it could only work with PC however because the program reads off the processes going on within the game.
I think I'm gonna stick with IL splits for awhile. Would be awesome to see a loadless autosplitter.
another option for timing just pause timer during loading screens and later on just have it get re- timed to the perfect frame to cut out all loading time.
if no one is willing to time do that and retime runs without loading times I could do it. I just personally think load time for this game should be cut out completely as the amount of loading time there is is absurd. Another option is just total all the times from IL's as a final time, only problem with that is that time in the world map would not be counted