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Colorado, USAroopert833 years ago

That's pretty much it, yeah. We did have ILs (outside of 1-1 and 8-4) a number of years ago and removed them. So did the other NES 2D Mario leaderboards for similar reasons.

We did have people who would throw down a warpless time and submit every IL in the run with it. That's 33 submissions, from one person, all at once and it started to get out of hand. A large portion of the ILs don't really provide much value to have leaderboards for anyway and it leads to burnout from the mods.

Jubilee, sami och 8 andra gillar detta
Colorado, USAroopert833 years ago

It is something we probably should consider, we just haven't haven't had many requests for this. I do know it's becoming more popular though.

I may get with you to ask some questions, gather some data, etc. since I know you're pretty knowledgeable about it. We keep the accepted list of platforms/emulators fairly short due to the level of optimization this game has where individual frames are significant.

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Colorado, USAroopert833 years ago

Yes, that's fine. I'll update the rules to mention that.

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Colorado, USAroopert833 years ago

60.0988139 is the framerate of both NES and SNES and is not a game specific thing. We time runs using the console framerate over in SMB1/2J, but most communities (including this one) don't do that and just use 60FPS timing and is generally accurate enough. Timing by console framerate is more complicated and isn't really necessary for games that aren't as absurdly optimized as SMB1 where a couple of frames can make a difference of 20 spots on the leaderboard.

ScarfaceNico, Merl_ och 3 andra gillar detta
Colorado, USAroopert833 years ago

There's an option for just Wii, that's the one you'd select.

Colorado, USAroopert833 years ago

There's also the issue of the logistics of moving the category. The new administration of SRC will not help mods migrate categories to a separate leaderboard as it was done in the past when Pac ran the site.

I ran into this when moving a Lost Levels CE to the main leaderboard. I had to manually create the category on the main leaderboard, resubmit every single run individually on behalf of the runners, fill out all the run data, and approve it. After that I had to go through and delete all the runs on the CE board and then delete the category to clean it up. There's 61 runs for this category (obsolete runs included) posted. Doing that 61 times is...less than enjoyable and the chances of making errors are fairly high.

Rh4kor, thenesmaster och 3 andra gillar detta
Colorado, USAroopert833 years ago

So, a lot of games are frame counted using the video, but we use the framerate of the console itself which is different and gives you different values.

Each frame of a 60 FPS video recording is 0.0166666666666667 seconds Each frame of the game/console (60.0988139 FPS) is 0.0166392634913549 seconds

This is why retiming your local recording vs. somewes.com gives you different values.

Since the framerate of the console is faster than what your local recording is, there will be missed frames in the video and it becomes a problem if the skipped frame in the video happens when you touch the 8-4 axe.

Colorado, USAroopert833 years ago

I don't think anyone has submitted a WiiU VC run to my knowledge and it was probably just overlooked. It's added now.

3000ink tycker om detta
Colorado, USAroopert833 years ago

I have completed the migration of those two categories. I'll leave the existing ones on the CE board for a couple of days just to give a few more eyes a chance to double check my work and to fix any mistakes (if any). After that, they will be deleted from the CE board.

Tecate tycker om detta
Colorado, USAroopert833 years ago

This website exists for only RTA runs. Your suggestion falls outside of the scope of this website. Spliced, segmented, TAS runs are all not RTA. Such projects can be hosted elsewhere.

I'll admit, I don't totally understand this whole infatuation with sum of bests with folks putting it in their Discord names and on Twitter. It's not a useless statistic by any means, but it's just theoretical data.

Giffi, nerphblaster27 och 6 andra gillar detta
Colorado, USAroopert833 years ago
Den här kommentaren har tagits bort
Colorado, USAroopert833 years ago

We used to have ILs in SMB1 and from a moderator standpoint, I wouldn't recommend it.

Using IGT is an inaccurate measure and is probably even less accurate in SMB3 than SMB1. If you use real time, then that's a bunch of runs that you have to framecount.

You'll also run into situations where someone will submit a Warpless run AND each IL in that run that they want to submit which could be all of them. The feeling of checking the queue and seeing 30+ ILs just from one person is just...a remarkable experience.

It's just a ton of extra work for the moderators and provides little to no value.

GungeonLover, andresfgp13 och 3 andra gillar detta
Colorado, USAroopert833 years ago

Test comment

Colorado, USAroopert833 years ago

@SavirTheSpeedrunner the SD2SNES/FXPak does not have the capability of running NES games.

@Apianbelle A lot of (but not all) NES/SNES games do allow the use of flash carts, and we do allow them on this board. However, you can't use any functions such as savestates with submitted runs. Regarding clone consoles (Retron, etc.), they are known to have inaccuracies. The audio is usually different as well and it's rather noticeable. If I'm verifying a run, I can tell it's a clone console within 2 seconds of hearing audio. It's not the same hardware as an original NES. We do the small list of whitelisted platforms because this game has reached an absurd level of optimization where individual frames are significant. It would become an unmanageable mess if we allowed submissions on any platform possible

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Colorado, USAroopert834 years ago

It's important that you use something that will deliver the correct amount of power to the console. If you use a UK power supply and plug it into that console, you'll probably end up with a fried console.

We do have quite a few folks in here that can probably give you more specific suggestions.

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Colorado, USAroopert834 years ago

It still sounds like you're trying to open the IPS file in the emulator which will not work. It's a patch, not a complete ROM that you can play. You should be patching a vanilla SMB1 rom with the IPS patch using Lunar IPS. After you patch the ROM, you open the patched .nes file in your emulator.

Colorado, USAroopert834 years ago

You load the patched ROM into your emulator, not the IPS file.

Assuming you're using Lunar IPS, here's the general flow:

  • Launch Lunar IPS
  • Click apply patch
  • You will be prompted for the patch (.ips) file, select it
  • You will be prompted for the ROM you want to apply the patch to, select it and it will patch that ROM you just selected
  • Open your emulator and load that ROM you just patched in the last section
Colorado, USAroopert834 years ago

You can submit individual game runs to the original game leaderboards which have All-Stars categories with the exception of SMB3 which combines both versions into the same leaderboard.

https://www.speedrun.com/smb1 https://www.speedrun.com/smbtll https://www.speedrun.com/smb2 https://www.speedrun.com/smb3

Colorado, USAroopert834 years ago

Most communities ban L+R in runs which usually design their rulesets around original, unmodified hardware.

IMO, it would be kind of absurd to start allow that and have runners damage/break controllers (not an infinite resource) for a nearly 36 year old system.

Cookie1284, Gorillax4054 och 2 andra gillar detta
Colorado, USAroopert834 years ago

Hello,

We use several tools that we time runs with. The big one is that we have all the final Bowser patterns mapped out for competitive times (for any%) and can reference those to get the final time using the NES console framerate. For other categories, we commonly retime using software such as VirtualDub.

Something you should take into consideration is how you want to handle that accurate of timing. We time our runs using the NES framerate which is 60.0988139 FPS. The caveat to that is it takes a little extra work to do that when timing just on video alone since max recorded video framerate is generally limited to 60 FPS flat. I also mod for SMB3 and we just use the timings from the video over there instead of converting to NES framerate, so it varies by community. It's just probably something you'd want to decide now rather than later to maintain consistency in timing and not have to change stuff later.

If you have any other questions or need an example, let me know.

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