Kommentarer
tråd: Among Us
United StatesVyPr4 years ago

@Tailss55 it's because currently multiplayer isn't allowed, only Freeplay. Maybe in the future though or in category extensions

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tråd: Among Us
United StatesVyPr4 years ago

It's airship, in the speedrun and in multiplayer

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tråd: Among Us
United StatesVyPr4 years ago

I also like this idea

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United StatesVyPr4 years ago

Just curious, so it says that you can buy weapons from the armory mid-run, is there just no advantage to any of the weapons? All the runs I've watched don't purchase guns in the middle of the run.

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United StatesVyPr4 years ago

Just curious, to minimize mouse movement for some of the quizzes, is it allowed to zoom out, for example, to 25%?

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United StatesVyPr4 years ago

Yeah I'll convert them tomorrow morning 👍

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United StatesVyPr4 years ago

this is the full retimed list. Some things to note: some of greenracer's times have missing last frames, so mods can do what they want with those I timed on first frame of movement to first frame of level complete on all of these Would we submit the millisecond time to the real time or in-game time submission spots?

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United StatesVyPr4 years ago

Level 1: 1s 267ms - Frost20 1s 292ms - Firewall 1s 300ms - TRLittleToaster 1s 333ms - VyPr_Red 1s 367ms - Jaypin88

Level 2: 4s 440ms - Jaypin88 4s 542ms - Firewall 4s 633ms - VyPr_Red 4s 800ms - Frost20

Level 3: 3s 233ms - VyPr_Red 3s 667ms - Frost20

Level 4: 4s 267ms - VyPr_Red 4s 433ms - Frost20 N/A (unable to retime) - greenracer123 (would suggest a longer clip since the first frames are missing)

Level 5: 1s 800ms - Frost20 1s 800ms - VyPr_Red 1s 833ms - greenracer123

Level 6: 5s 233ms - greenracer123 (once again hard to time because a few frames are missing, so more around a 5s 500ms) 5s 467ms - VyPr_Red 7s 000ms - Frost20

Level 7: 4s 600ms - greenracer123 (still missing frames) 4s 933ms - VyPr_Red 7s 000ms - Frost20

Level 8: 3s 833ms - VyPr_Red 4s 600ms - Frost20

Level 9: 1s 800ms - VyPr_Red 1s 833ms - Frost20

Level 10: 1s 400ms - Frost20 1s 433ms - VyPr_Red

Level 11: 5s 100ms - VyPr_Red 9s 567ms - Frost20

Level 12: 3s 700ms - Frost20 3s 967ms - VyPr_Red

Level 13: 7s 933ms - VyPr_Red 9s 333ms - greeracer123 (missing last frame) 12s 200ms - Frost20

Level 14: 2s 208ms - Firewall 2s 333ms - Jaypin88 2s 367ms - VyPr_Red 2s 567ms - Frost20

Level 15: 16s 533ms - VyPr_Red 26s 967ms - Frost20

Level 16: 16s 500ms - VyPr_Red 17s 967ms - Frost20

Level 17: 9s 667ms - VyPr_Red 10s 400ms - Frost20

Level 18: 9s 133ms - VyPr_Red 10s 967ms - Frost20

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United StatesVyPr4 years ago

I wouldn't mind retiming the runs and posting them in a table here, so that way a mod doesn't have to do all the hard work.

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United StatesVyPr4 years ago

It's pretty easy to convert, I converted all of mine in about 8 mins

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United StatesVyPr4 years ago

I vote yes, and to re-time current IL runs that are a tie, and I agree that full game does not need milliseconds. It might also be nice if there's an IL that goes sub 1 second in the future.

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United StatesVyPr4 years ago

I had some issues with holding jump, but spamming jump has worked well for me

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United StatesVyPr4 years ago

I went onto armorgames but the site says flash isn't supported for this game anymore. Is there a game download or alternative link?

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United StatesVyPr4 years ago

Seems consistent, did some runs with the skip and got it probably 80% of the time.

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United StatesVyPr4 years ago

I found how to get the skip 100%. Essentially you need to land in the middle of the brown button after your jump, and you can do that by jumping in the middle of the blue block before the first brown button

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United StatesVyPr4 years ago

sounds more consistent than level 11 skip, so should be any% viable

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United StatesVyPr4 years ago

Just curious, does anyone have a consistent way of doing the skip on level 10? Was doing some runs and it seems like a crapshoot, so any input would be nice.

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tråd: Halo Wars
United StatesVyPr4 years ago

Could we get legendary co-op ILs as well?

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tråd: Halo
United StatesVyPr4 years ago

They deleted the archive due to new runs being submitted there, and after all it was an "archive." Since all the times have already been migrated over to haloruns, they decided to take it down.

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tråd: Halo 4
United StatesVyPr4 years ago

I would like to inform everyone from a unanimous decision that the timing rules for Spartan Ops are going to be changed to "start of player control until the prompt of chapter complete, or episode complete" instead of "time starts after selecting loadout and ends at the prompt of chapter complete, or episode complete." We made this change for a few reasons: #1, some levels do not start with custom loadouts, and #2, makes timing coop difficult.

#1. This was first brought to my attention when playing episode 6, chapter 1, in which your character starts with the same default weapons no matter what. This created some concerns on whether we start the time when we load into the level or on gain of control. We concluded that to keep consistency between chapters and episodes, which is where we came up with the two proposed timing methods: The method mentioned above, and start timer upon loading into the level, which brings me into my second point.

#2. It made timing in coop difficult. The second method proposed would be a huge disadvantage to coop since the loadout time is usually longer than solo due to connection delay, and waiting on everyone to select a loadout. The old timing method was also quite difficult to time, because you would have to start the timer based on the last person to choose their loadout, which can be quite difficult to accurately time.

Because of these reasons, the timing rules are changing to "start of player control until the prompt of chapter complete, or episode complete"

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