Kommentarer
AntarcticaTimmiluvs3 years ago

Why? It's nothing, it's basically the screen you see when you look at any run, it just has some options to verify/reject. It's really not worth the effort of someone making a video over.

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AntarcticaTimmiluvs3 years ago

I'm not sure if you're correcting me or not, but you're just further proving my point as to why games like this aren't accepted on the site so idk what's left to discuss here, maybe we're saying the same thing.

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AntarcticaTimmiluvs3 years ago

Tetris isn't a good example for a few reasons, mainly because it was added before the rules we're stricter.

Placing arbitrary goals on point requirements doesn't solve the issue of too many categories - it's a perfect of example of the issue. If you create a category for 100 points, why not create 10 more categories of every 100 point increment up to 1000? Why not crate 100 categories for every point increment of 10 up to 1000? This is the main issue with point based, endless games - people who get control of these LBs often do this and now the LB is a giant mess with no logic and no good reason for the categories to exist other than "Free WRs".

Obviously not everyone would do this, but it's happened before and it will probably happen again if these types of games are allowed. Obviously if the game can be sold really well to site staff it might still be added, but it's definitely harder to get these types of game's added for this reason.

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AntarcticaTimmiluvs3 years ago

Games without an end condition aren't (usually) accepted on the site because without a proper ending, there isn't really a way to do a speedrun aside from arbitrary runs to achieve a condition. Games like that tend to wind up as LB bloat with dozens of categories for free WRs, so the site likes to have games that actually have end conditions and a properly defined Any% speedrun.

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tråd: Talk
AntarcticaTimmiluvs3 years ago

Play stupid games, win stupid prizes.

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AntarcticaTimmiluvs3 years ago

You should talk to the Pokémon community about what game they find to have the lowest barrier of entry.

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AntarcticaTimmiluvs3 years ago

In addition to the IL mention above me, it may seem like speedrunning is more popular than getting a high score but that’s because high score based games aren’t allowed on the site anymore. So, if you’re using this site to compare how many people speedrun vs how many people try for high scores, then it’s always going to be skewed to the former. There are other sites for tracking high scores, you just won’t find a lot of that here.

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AntarcticaTimmiluvs3 years ago

If the goal is a capture card, I’d recommend a gv-usb2. It’ll be about $40 or so, but it’s good quality and it’ll capture composite and s-video which is all you need for capturing PS1/2 games. You could also look into a powered splitter to split the signal to a TV so you can play off of that. Then all the laptop is doing is recording.

No need to break the bank if you’re just trying to capture SD quality video. I built my old SD setup for about $50-$60 total.

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AntarcticaTimmiluvs3 years ago

It was an advertising bot

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AntarcticaTimmiluvs3 years ago

This is not an answer anyone here can give you. All we can provide is probably "rule of thumb" type things to consider.

I personally find a lot of communities fall into a trap of automatically accepting IGT as the best way to time their game without actually understanding what comes with using IGT. They think "IGT is always the most fair way to time my run, so we must have to use it." Just because a game has an IGT, doesn't mean that IGT is actually good for speedrunning or playing a game in a competitive environment. Let me break it down through some examples I've encountered over the years (all of this is obviously my opinion):

RTA has it's benefits and it's downfalls. On one hand, it's universal and even across all who use it when running a game - 1 minute of real time for me is the same as 1 minute of real time for you. A downfall of RTA is that, especially on modern consoles and PC where hard drives and SSDs play a factor, different hardware can result in different game speeds. For example, my PC uses an SSD, yours uses an HDD. For me, a game's load screens last for 2 seconds, but for you, the load screens last for 5. Obviously this creates a scenario where RTA is even for both of us, but my time is automatically faster because I can spend more real time playing, while you spend more real time waiting for loads. In a scenario like this, it can be tempting to use IGT because if IGT doesn't count load screens, now you have an even playing field.

But IGT can sometimes not be perfect either. The biggest downfall of IGT for me is how it handles deaths/continues. For example, say dying in a game and pressing "Continue" brings you back to the last auto-save point. Doing so resets the IGT to what it was at that auto-save. In other words, dying essentially allows you a free retry at a portion of the game because that time is removed from your IGT. This creates a moderation nightmare because it would make sense to ban this type of behavior, but then you're banning deaths. If your game is challenging or has high difficulty choices, banning dying could result in a huge barrier of entry that isn't fair to inexperienced runners. So then you try and ban intentional deaths. But how do you define an intentional death? Could a run slowly take damage in nonchalant ways that make a death seem unintentional? Then you decide to say that every death is an automatic 5 minute penalty, but that's 100% arbitrary and may not apply to all cases depending on how far back an auto-save reload takes you.

See how this is becoming nearly impossible to define? This is just one example, there are others you could do to. If pausing a game stops the IGT, how do you handle that? Can you only pause for a max amount of time before your run is invalid? What should that time threshold be? Would someone pausing every 30 seconds for the maximum allowed time be okay? Again, you find yourself essentially building decision trees and logical steppers to try and define rules around using IGT instead of just using a different timing method. Some games can do this because the impact is minimal (like original Sonic games using IGT but the rules say you can't idle too long on the screen between levels. It's not perfect, but it's better than RTA in that game where playing worse is actually faster, so RTA is just terrible), but most game should avoid these types of arbitrary rules.

While these are real examples that I've come across, one other example is that I know of a game where "intentional crashes are forbidden, but unintentional crashes allow you restart at the last auto-save and replay the run with no penalty." This rule seems really fair, but it's absolutely asinine in my opinion, because now you're forcing the mods to determine and extrapolate runner intent behind their actions. It's impossible do that, because unless something is egregious like a HESS crash in Majora's Mask, it's incredibly hard to tell what intent was for a runner. This game was loaded with rules like - "If continue is pressed on death screen RTA time will be used rather than IGT likewise if left idle on death screen". This is also an example of a horrid rule that exists only to try and justify the use of IGT. Pressing "Continue" on the death screen forces you use IGT (a penalty of around 30 minutes on average), but if you hit "Retry" it's okay because it may reset the IGT, but it does so without restoring your items used prior to the death. It's just asinine to try and differentiate this, because sometimes if you die and don't get your items back, a strat literally becomes impossible. This essentially means your run is dead because RTA is a 30 minute penalty. Even if the death only lost you 30 seconds RTA, hitting "Continue" to try it again is an automatic 30 minute penalty, essentially forcing all runs to be deathless at a high level of play. This game has multiple difficulties and the highest difficulty has 7.5% the runs compared to the lowest difficulty - one factor could be this rule that essentially forces all runs to be deathless, even if your RTA timeloss is minimal.

My rule of thumb is that your rules should never justify your choice of a timing method; your timing method of choice should be based purely off the behavior of it within the game, never off of some idea of "fairness".

The TLDR is that using RTA is not always the fairest approach, but sometimes it's just the best even if an IGT exists based on how the game behaves around that IGT. RTA can be finessed to use variables and other things to distinguish hardware differences so that way people can at least filter down hardware differences to correlate to the version they play on for the most fair individual comparisons. Sometimes doing that is better than defining rules that are loaded with arbitrary rules, or lots of "if this condition, then this action" rules because those rules become impossible to maintain in the long run of moderating a game.

In my opinion, IGT should only be used if it's consistent in removing loads, doesn't mishandle deaths or other retry scenarios, and can't be manipulated through the pause menu. In other words, you need to make the call on whether the game's handling of IGT is consistent and manageable without needing to build exception scenarios around deaths, crashes, pauses, retries, etc., or if it's better to concretely define RTA rules and stick to those, even it means creating variables or other things to account for differences in anything that could effect RTA. It's a game by game choice, it really depends on the game.

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AntarcticaTimmiluvs3 years ago

All of the constraints on accounts are arbitrary like that:

  • Can't delete your runs for 7 days
  • Can't edit your runs for 7 days
  • Can't request mod for 30 days
  • Can't submit a game for 7 days

I think I might be missing one or two other restrictions, but the latter two are the most egregious in my opinion because they are conflicting with one another. You can request a game (and become mod) after 7 days but can't request mod for an already established game for 30. I'm pretty sure I posted this in the Feedback Thread already, but that makes no sense at all. Why is it that after 7 days, a user is considered trust-worthy enough to moderate a new game, but not enough to moderate an existing game? There needs to be some consistency between those latter two, because right now, I see no reason why an extra 23 days is required to gain mod for an established game.

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AntarcticaTimmiluvs3 years ago

Yes I agree that the 7 day rule for editing submissions is stupid. I believe it was originally done to avoid spam, but there has to be a better approach to mitigating whatever spam comes from editing runs than just removing that feature for a week.

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AntarcticaTimmiluvs3 years ago

Your account needs to be 7 days old before you are allowed to edit submissions.

Funado tycker om detta
tråd: The Site
AntarcticaTimmiluvs3 years ago

That is not how this works. You need to contact the existing mods for those games to see if they need additional help, but mods are usually well known members of the game and community, and neither of those games seem like they are in need of more mods right now.

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AntarcticaTimmiluvs3 years ago

This isn't a bot, but again, it's a complete spam thread/post: https://www.speedrun.com/talk/thread/n9jpv (if there's a better way for me to report this or if I should even report this let me know).

Also, please, Im also begging for a new mod role of "Forum Mod" to clean up Talk of threads like that and whatever those threads are from user "FloppyPants" for example.

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AntarcticaTimmiluvs3 years ago

Most games do not allow to stop the timer for any reason except a reset or the run is finished. You can pause the game, but you need to leave the timer running. Some games have categories or special rules for some categories that allow breaks/pauses, but those are a case by case basis. You need to check the rules for each game/category you want to run to see what is allowed and what isn't allowed.

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AntarcticaTimmiluvs3 years ago

Shoutouts to this bot for surviving for 3 years https://www.speedrun.com/pintudaso/allposts

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