Hey, only just got around to reading the forums, I've moved the Co-op categories to be sub-categories, but have left NG+ and w/ cheats as separate categories, as I think this makes the leaderboard look cleaner
Can someone explain how the lap glitch works? I was watching WR and in the first race he kept turning the camera back around whilst reversing?
Hey Fusion, as it stands atm there are enough moderators currently frequenting the boards, so there is currently no need to add new mods atm, although if mods decide that they no longer wish to have the responsibility then you might be added
Feeling like I should give a progress report to explain my stream inactivity. My GBA Player broke recently, so I haven't been able to stream GBA practice, but I'm hoping to get a replacement in the next couple of weeks, and then back into runs. I've been doing offline runs in HP2 GC as well, which are going well, and never go over my estimate, but will be streaming some runs soon when I'm done with current IRL stuff.
What Palette is the best to use for Glitchless Runs. Also, how do you change the Palette Colour on a GBA Player?
Game Name: Harry Potter and the Chamber of Secrets System: GBA, Played on GBA Player Category: Any% Gameplay Estimate: 1:15:00 Ending/Bonus Estimate: End credits last about 2 mins, but don't need to be played Possible Donation Incentives: N/A Sample run video: Description: HP2 doesn't have any useful glitches, so the game is entirely based upon movement optimisation. The game recently went through a reroute that goes to get the portrait passwords, which cuts out time spent on the stairs, and this saves about 2 minutes.
Game Name: Harry Potter and the Prisoner of Azkaban System: GBA, Played on GBA Player Category: Any% NG+ Gameplay Estimate: 1:00:00 Ending/Bonus Estimate: None Possible Donation Incentives: Playing the Minigames Sample run video: http://www.twitch.tv/starrlightsims/c/6637354 Description: HP3 follows on from the rpg style of the two previous GBC games of Harry Potter. The NG+ category takes out the vast majority of the RNG in the game, making it a much more reliable marathon run, whilst still keeping the fast paced gameplay that comes through quick menus and quick battles. The game has minigames that are scattered throughout the run that can be skipped by just quitting the minigame, but a possible donation incentive can be to play these minigames, which might add another 5 minutes or so to the run.
Game Name: Harry Potter and the Chamber of Secrets System: Gamecube Category: Any% Gameplay Estimate: 2:45:00 Ending/Bonus Estimate: None Possible Donation Incentives: None Sample run video: http://www.speedrun.com/run/nz1xpvjm Description: Although this run is long, it manages to keep its interest factor throughout. The majority of the run involves good movement as well as accurate spell casting. However, the run makes use of a few time-saving glitches, which each save a significant amount of time, one even skipping an entire level of the game. RNG is the biggest killer of time in this run, with Quidditch being one of the most unpredictable things in any Harry Potter speedrun.
Where do I place the save file once it's downloaded to have it appear in-game?
The problem atm is that I don't think any of the mods know if dolphin accurately emulates the game, so I don't think anyone will be able to say for certain
I would suggest using VBA, but I'd check with Ani to see which emu he uses for HP2 and HP4
Yeah, that happened a lot when I was doing through the door too quickly during bean farming in 100%
Because the leaderboards are organised as level leaderboards, the game shows up under the level leaderboard tab on your profile and not on the main page of your profile
Agreed, Rule removed
As you have to get the gold bars from levels one and two of each world, shouldn't this category be called 95 Gold Bars, as (19¤3)+(19¤2) = 95, not 96
What are the definitions/timings for each category?
In an optimal 100% run, would fighting Ripto at the beginning of the run be quicker or do runners just do it to make the run easier?
Based on Tezur0's idea of a monthly challenge, and following on from the success of Golden's 12 hour challenge, I thought it would be a good idea to introduce a bi-monthly challenge.
Do people think this will be a good idea or not?