Kommentarer
United StatesRoo9 years ago

I vote for option 3 since it may encourage more people to run this game and allows for people a chance to utilize the alternate stair skate method still. It's better than having a glitchless category which in my opinion is a terrible idea considering REmake doesn't even have any groundbreaking game skips along the lines of RE Classic. The only glitches I can possibly think of are the Armor Key and Bee skip glitch, but they're not even viable in a run. So, there's simply not a good reason to establish such a board here. Can you imagine if we had to implement that and door skip together? It'd be a cluttered mess than it already is. BrokeBack

I understand completely how tedious stair skating is on this game and how it affects your runs. But, there's a lot more that goes into a REmake run than stair skating. It's a shame that aspect of the game deters people from running it; however, I myself get burned out quickly on this game due to the progression of it. I know people that can say the same regardless if they run REmake or not. It's more important to focus on your overall performance and consistency than to fret over an exploit in-game. If anything, blame Capcom for completely overlooking stair skating and making it worse with the updated release.

I'm all for the reinstating of door skip as long as activity can maintained. The more interest in it, the better :)

United StatesRoo9 years ago

What's everyone's mash input? Mine's 13.5 on a good day BrokeBack

United StatesRoo9 years ago

@JulianManuelR

It's normal for the door loads to jump the FPS up during gameplay, but I do have to agree that Dolphin may not be for everyone in terms of stability. Even with the amount of hours I've had running it, I can't be 100% sure that the settings I use will work for them. I'm still willing to help out if anyone wants to run it.

I think we should keep the category if there's enough activity to maintain it :D

United StatesRoo9 years ago

As far as I know, Dolphin is the most stable and is continually being worked on out of all the GC/Wii emulators. In terms of versions, I want to highly recommend sticking to 4.0 up until 4.0.2 (the latest stable release). I tried newer revisions and developement versions which actually run the game fine, but I noticed it loaded the game slightly slower than the aforementioned versions. From camera transitions to door loads it was very noticeable. I wanna say it was close to what a GC would run it normally, but I need to do testing on it and compare to be sure. There were also slight audio glitches that would always occur during the run as well.

I didn't want to post this spreadsheet yet since it's still incomplete. However, I wanted to share the load times I managed to finish gathering and organizing for informational purposes. I'm not gonna bother posting the discrepancies between emulator and console since the gap is incredibly large by the time you finish. It kind of confuses me in all honesty considering it's a 5 minute gap worth of load times. I'm gonna cut down the segments to the first 20-10 minutes of gameplay instead. It would save me time and trouble plus give me enough data to notice disparity at those points.

https://docs.google.com/spreadsheets/d/1qFAeHJYL1_LJrEZfWm86KdK-BLbvFzYuuu0GnZOObSc/edit#gid=0

Keep in mind that I didn't take camera transitions or item pick ups into account. I thought it would be overkill as it already is, but I can make note of camera transitions in particular if need be.

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Okänt
United StatesRoo9 years ago

Free for all. RE2. Gamecom. DansGame

Okänt
United StatesRoo9 years ago

I could run REmake HD (mainly Jill categories) and fill in for any RE2 scenario if need be.

United StatesRoo9 years ago

@The dude It does have relevancy to this since the reason why emulators for the other categories are allowed is that they're able to compete with Sony hardware. I'm simply trying to provide data to back the claim that Dolphin can be on par with Gamecube/Wii. I've already noticed time differences with the tests I've conducting now that I've finished doing the math for both my own Dolphin run and Bawk's Gamecube run.

The main issue here is the lack of participation in making this category work. We have the votes, but the lack of involvement in testing and researching to ensure Dolphin is a stable and playable platform for players is what's caused this stall. I know what I'm doing wouldn't help much since the data I have is revolved around load times and not establishing rules and recommended versions of Dolphin to be used. As I said before, I've had experience running it for quite some time even with major issues like crashes, but I can run the emulator for a long time nonetheless.

I know it's asking for too much, but if anyone is willing to spare their time and share results with Dolphin it would be appreciated.

I also ask if anyone would be willing to send me their own Dolphin runs without cutscene skips. It doesn't have to be everyone, but it would be nice to work with other runs to see any disparity across versions and such.

United StatesRoo9 years ago

Yeah, I feel there needs to be a reform with the moderation here. It's starting to become more difficult to come to a decision as community without moderators working alongside. Not saying they're not doing their job, but I agree with Furry. We can't expect to rely on 1-2 mods to pitch in all the time. It'd be a shame to see this opportunity go to waste as I really want this category up. I'm simply doing something on the side to have as reference and factual data. It's a lengthy process to go through every area one frame at a time WutFace

And, I apologize if I misread your post, Steven. I've been caught up doing this for awhile and with the whole category being stalled, it made me wonder whether or not I should continue my work. The most difficult part is being able to get a hold of console runs. I was fortunate to get one from Bawk. I do intend to continue doing this across the classic REs when I get the chance even if it's not needed. I'm just really interested in numbers lol.

StevenMayte tycker om detta
United StatesRoo9 years ago

Well, if this was a category before then why did we even have to argue and fight for this in the first place? I'm rather confused as to how all this unraveled. I'm just trying to help get data collected since there's literally zero to be found in this community. I'm not gonna try to discredit Sovietboss' findings, but I'd be interested to see how much faster Dolphin vs GC/Wii for Wii is down to the details with actual load times frame by frame in the future. I'm not trying to say what I'm doing is the only way this category gets added. I'm only doing it, because no one else is wants to spend their time examining a game one frame at a time. It doesn't hurt to have information in regards to this.

That is all I'm striving for in this community. I feel it's lacking when matters like this pop up. PS1 emulators have proven to be able to compete with official Sony consoles as mentioned before by Carci, hence why they're allowed. And, yes, I understand stability is the most important aspect of an emulator. This is the main reason why I've been going out of my way to monitor the differences between the two.

I feel like no one's even bothered to look at the Mega Man X4 load times that Lim and I posted, because that is exactly what I am using as my basis for all this. I don't care how time consuming this all is, because I figured that this would help our cause to have GC emu established.

Anyway, I do agree that the more postponed this category is from being added, the more likely the demand for it that was once there will be gone. If this category to be added, I would recommend trying the latest three stable versions of Dolphin. 4.0.2, 4.0.1 and 4.0 are the ones I've used with minor issues like crashing which needs tweaking in order to fix that issue. I cannot speak on the behalf of the other versions such as the revisions.

As for rules, the display input in Dolphin is terrible, but you can enable if you choose to do so and I'm sure there are other display input programs out there. FPS counter/lag frame counter is optional. I'll post pictures of the settings I use.

I use these settings for Dolphin 4.0.2, 4.0.1 and 4.0.

Options > Config - You can adjust the FPS here. Auto adjusts to whatever region the game is while Audio utilizes the DSP to fix audio clicks, but can cause other noise depending on the game. The limit by FPS box does what it says. https://i.gyazo.com/ccb4cdd96e652607fda3480e9ee3f62d.png

Audio (I have to switch between HLE and LLE sometimes in conjunction with the graphics renderer) https://i.gyazo.com/035933d91b111750cf51a3bd8d8d577b.png

Graphic Settings (General) - I've used D3D9 for the longest. I thought Open GL was unusable for me, but I completed a run using it. I haven't used D3D11 yet. Auto adjust window is something I have set since I don't want to accidentally stretch the window beyond the actual resolution. I wouldn't recommend this if you use the default resolution settings. Your window will be tiny and it hurts the eyes. https://i.gyazo.com/bc454e612ce3581dece82b4bd1384e4c.png

Graphic Settings (Enhancements) - I would recommend not messing with the resolution in-game. Do it beforehand to avoid any crashing. I personally use 1.5x Native and used Multiples of 640x548 before. The higher the resolution the more performance required. Everything else is default. https://i.gyazo.com/ec749a645fe13db174224c6277334fc8.png

Graphic Settings (Hacks) - I leave it at default settings. https://i.gyazo.com/a766230a7f07edf395ee471f99ba665f.png

Graphic Settings (Advanced) - Again, settings are default. Display input can be found here if you want to enable it. https://i.gyazo.com/311efc5d90b7fb36cc4ce03595ec14a1.png

Input display, lag counter and FPS display look like this. Input display shows your button commands when pressed (not shown in picture) and the latter are analog coordinates for the left and c stick when you use them. https://i.gyazo.com/c4c98ca53d5d041f313c668c51980f2d.png

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United StatesRoo9 years ago

It is true that emulator tends to be faster than hardware itself. I could use RTA in place of what I'm doing, but I'm just doing it for the sake of having numbers and since load times for doors/scenes are the best places to see differences.

United StatesRoo9 years ago

Sorry, I've been slacking with gathering load times for RE2 GC emu and I recently got a hold of an actual GC (NTSC-J) run. I've decided to use one scenario as a basis for this project since I originally was going to have all four scenarios done for this. If one scenario is consistent than the rest should be fine. I know there's also concern with Dolphin's stability, but my main concern is making sure the load times have consistency across emu and console.

And, I understand that the JP version is going to be the main regional choice for players which makes this even more difficult for me to conduct all this as US is the only available version at the moment. Please bear with me as I do my best to get this done. :)

I will have a spreadsheet up for all this when it is completed.

United StatesRoo9 years ago

I have PSX Blue STARS Jill and a blonde version of the BSAA outfit lol. I have bunch of others as well, but I've stuck with these lately. I will try to attempt a Tofu Rocket run and submit it Keepo

United StatesRoo9 years ago

I've had my last two runs submitted with reskins so I'd think it's okay to use them in your runs, but it would be nice to get input from the mods on here. :D I don't think they would accept my Chris runs if I were to use the Tofu mod OpieOP

PaxtonMega tycker om detta
United StatesRoo9 years ago

I've used the two of the stable versions (4.0 and 4.0.2) for this game and it's ran pretty solid. I did have to change the graphics renderer to keep it from crashing personally. I kept everything default except for that option and changed the native resolution to 1.5, but you can adjust the window size as long you don't have auto-adjust window size on (it's off by default). I don't recommend increasing the resolution beyond the native unless your system can handle it. I checked some other settings like FPS display, lag frame counter, auto-adjust window size, hide mouse cursor, etc.

Options > Graphic Settings > Under Basic, switch the Backend to Direct3D9 (deprecated). I'll have to try OpenGL and see if that's any good compared to D3D9, but if I remember correctly it crashed on me WutFace

The display info is purely aesthetic and for getting constant information from the emulator. Lag frame counter isn't necessary and is mainly used for TAS. I'm using it to see how many frames drop during multiple playthroughs and since I plan gathering all the load times for the game later down the line.

United StatesRoo9 years ago

I have to agree Dolphin has weird performance, but at the same time it is demanding compared to the likes of an emulator such as PCSX2. I've had my fair share of crashing on RE2, RE3, REmake, and Zero. RE2 requires a little tweaking for me to get it to work with no hassles, but it's the one game I can play consistently without crashes.

In regards to testing and comparison, we're going to need more than the game's FPS. The actual frames in-game are what we need to look for in the emulator. I haven't got around to recording a lot of Dolphin gameplay since I have to sit down and figure out load times that everyone can agree would be the best to monitor and examine. Once we start seeing consistent numbers across the board, we'll be making progress to proving the emulator can compete with the GC itself (akin to the PS1 emu).

Limburger posted this in the other thread so I figured I'd post it again for people to use as a reference to this test. https://docs.google.com/spreadsheets/d/1874ZXENeZz2mA4Ln-vJ-CC16JD-wZRwppxRvqT_LFJg/edit#gid=0

If anyone wants to record their Dolphin gameplay for testing, enable the dump frames feature via Options > Graphics > Advanced and check the dump frames option (here's a picture of it https://gyazo.com/ca978a806189f98b16cf6cdb5f2ddfb6). Depending on how well your system can handle it, your game will be lagging a lot during the recording process according to the format you choose. I believe the actual footage won't have the lag post-process and will run smooth in Virtual Dub, which is where all the frame monitoring will be going on. I've had the same issue with PCSX2's recording function, but the actual video came out fine. I'm using an Xvid codec to render the recordings which is less taxing and I get much less lag compared to the uncompressed format while I play. The only issue I have is during playback VirtualDub will run the entire footage at 60 FPS. Conversely, I'm required to adjust the FPS to 30 during actual gameplay vs doors/FMVs that run at 60.

Also, I'm not sure if recording Dolphin gameplay outside of the emulator would be a good idea. I could be wrong, but I just feel like recording through the emu itself captures the game more accurate. So, this is going to take a lot of people's time to do. A lot of footage collected from various people both emu and console are going to be needed to ensure that the statistics have been thoroughly tested and are accurate, but it has to be done.

Link to Virtual Dub http://www.virtualdub.org/download.html

EDIT x3: I would also suggest enabling show lag counter on Dolphin to see how many frames you drop while playing. Emulation > Show lag counter. This only pertains to anyone who wants to test Dolphin's performance load times. I believe there's a revision of Dolphin that also has a frame counter that the stable versions lack, but I have to look into it and find out which one X). I take the 60FPS comment on FMVs back lol. I think they're 30 FPS after playing them back through VDub x.x

United StatesRoo9 years ago

Yes. Testing the stability and consistency of Dolphin vs GC/Wii is going to take time for those who are willing to participate in that activity. I'd be willing to share settings I use when I'm running the game and see how it fares with others.

United StatesRoo9 years ago

God damn it. Is my stock image of RE2 for the Dreamcast going to arrive any time soon?

United StatesRoo9 years ago

I definitely understand and agree with the addition of new categories creates an even more messy layout. I wish the boards were organized and laid out in a more visually appealing fashion. Trying to navigate is cumbersome when there's consoles and emulators in the same field. Creating a spreadsheet would be nice, but require effort and time to organize it. If it were to be a group effort, I would suggest letting select people have access to editing it to avoid any tampering. It's not to replace these boards by any means. I'd be willing to actually do a spreadsheet for one of the games. You could easily color code each category and have it easily distinguishable for people to see.

United StatesRoo9 years ago

People are simply petitioning for an emulated Gamecube board and what requirements need to be met to establish one. If those conditions cannot be fulfilled then that's understandable. There's no harm for such a request unless there happens to be a lack of interest and activity to maintain it . As I said before, not everyone wants to run the PC version or even has to. Players will choose to compete on whatever platform that is accessible to them and play without issues.

This isn't a matter of avoiding a board that has already been optimized to its full potential. We're asking to increase the playing field for others that have an interest on the GameCube through emulation. Some people don't have the privilege of being able to run physical hardware like others, hence why they lean towards emulators.

And to be fair, the only thing PC has going for it are door skips, but the gameplay remains virtually the same across all platforms. Aside from NTSC vs NTSC-J having differences with damage values, enemy placement, AI behavior with zombies, etc. So, a player's performance wouldn't vary much in comparison to PC except for the IGT.

JayBoneElite tycker om detta
United StatesRoo9 years ago

Is there any difference in terms of how the game runs and would it be allowed to run this game on a Wii console instead? I was debating whether to find my GC or get a Wii for future participation on this platform. Any input would be good to know. Thanks!

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