Yeah, I had to look at their boards since it's the only RE with an original GC release still organized under the same board. HD Console, SD Console, PC, and GC/Wii Emulator variables are enough to keep the current structure of the full-game layout here. Adding GC, Wii, PS3, PS4, X360, X1, PC and Dolphin as sub categories instead would look awful. Lol.
Yeah, I have no clue what to do with the name if a merge did happen. It would look really tacky having it as Resident Evil REmake / HD Remaster and REmake alone looks inconsistent.
And, yes, you're right StreakOfChaos in regards to gameplay. I meant the games are identical in terms of content with the exception of arrange controls, BSAA outfits, very easy, and online leaderboards. The time differences made possible by hybrid movement is significant alone which is the sole reason I want to keep GC separated from HD. The GC runs deserve their own spotlight as much as the HD runs on the same board.
Also, we don't speak of the GC / Wii dogs on REmake. Kappa Those dogs are the true final bosses of RE.
I wouldn't be able to utilize the tabs for the game name or it would break the entite formatting for how full-game is setup. I think changing the game title would be better. Any ideas for title edits?
Resident Evil REmake / HD Remaster REmake / HD Remaster BrokeBack
These are the only two I can think of. The first one is probably the best option since REmake / HD Remaster sounds like a spinoff or a random title thrown in regardless of the emphasis on "RE".
@GrowthKasei wouldn't the runs still fall under the same categories though? Unless I'm misunderstanding your post then nevermind!
What do you think of having the Gamecube runs coexist on the HD boards, or having the two releases unified together? Most of the RE games or games in general have had their versions under one board. Granted, it might make things look messier, but I feel like it's redundant to have REmake and HD Remaster separated still when they're essentially the same game.
I used RE4's leaderboards as a reference for this idea that was suggested to me and we just happen to move to full-game last October. All the current versions for RE4 are organized by their respective releases and formats, so we just have to ensure REmake gets the same treatment here. Gamecube runs would still be preserved without being overlooked by the HD runs (ie. being thrown in a general console variable or something). The boards will look like this merged. http://imgur.com/a/6dBZk
Do you feel like the boards should be left as is, or do you think a merge would help keep things organized? :D
You have to use the in-game timer script for LiveSplit or the SRT made by Dchaps for your run to be validated. These must be displayed during the entirety of the run or they won't be accepted. They can be found here: http://www.speedrun.com/re3/resources
WR runs or any run in general do not have to be done live, but they have to still follow the rules when you're recording them offline. MediaKite, China and Taiwan versions are the only versions accepted here. These releases are the most stable and reliable on PC along with being faster. China/Taiwan have a slight edge over MediaKite, so if you're looking for the lowest time possible those would be the version(s) to play. You don't have to save your game and send the save file in your finished run. Just finishing the run itself is enough. Make sure the clear time at the end is displayed! If you have questions regarding where to find these releases feel free to join the RE discord and ask there :) https://discord.gg/FEFu5qH
:(
I wish you the best, Lileya! It was a pleasure taking part in moderating the boards with you and migrating all the runs in the end. I'm gonna miss being corrected on my poor moderation skills from time to time lol. Thanks for all the hard work you've put into this game as a runner and moderator.
When's the Chopin speedruns? Kappa
I know it wouldn't make much sense in the actual context of what hz means, but renaming it to 50/60 FPS would make it easier for people to understand.
Now I can finally compete on the Umbrella Corps boards with no loops and holes to go through. Thanks! \ OpieOP /
I'm all for adding 50/60hz subcategories. Although we don't have it organized that way for Resident Evil HD Remaster's PC version with its different FPS settings (it's a mandatory value in our case rather than a sub category), it would help with reorganizing PAL with the other regions. Sort of a similar situation except REHD Remaster gives you control over FPS and is dependent on your PC hardware, whereas PAL has a fixed setting on its native console(s).
I feel like keeping the boards as it is should suffice. I know at first glance seeing a PAL run at the top can often lead to misrepresentation of rankings especially when you take quality of the runs into account and compare them. It's not fair to any runner who dedicates their time to reach a specific goal on a speedrun leaderboard. With the nature of how PAL RE2 works (Gamecube has it the worst by far) it overshadows the runs below it and allows players to obtain a much lower time, but with less effort required. You're essentially cheapening the integrity of speedrunning this game on a whole spectrum.
However, speedrunning has been about one thing: finishing a game as fast as possible. PAL technically falls under this criteria still. The problem isn't so much with PAL, but with the way RE2's timer works in conjunction with the region itself. I don't exactly know the details behind PAL other than it's slower and how its limited frame count results in a lower clear time. This is where our current timing method with IGT starts to fail pretty hard, or displays inconsistencies. The timer is working as intended (whether we like it or not) and if we decide to keep the boards as is, what if PAL begins to draw interest in the future due to having the lowest clear time on consoles?
I'd rather not create a rift on these boards even if the current leaderboards allowed it to be reorganized and redone. The ratio between PAL and NTSC-U/J is incredibly small and we'd just end up with another empty board at the end of the day. I don't feel like anyone should feel imposed to run a particular version. If you want to optimize the PAL version, then go for it. We have a filter option there for a reason and I know I sound like I'm all over the place with this subject, I think the boards have been organized by Dara and Steven quite exceptionally well that it doesn't have to be restructured.
PS: I was gonna elaborate about timing methods with IGT to RTA, but the thought slipped my mind as I was typing this. Since PAL creates this gap with the IGT vs NTSC-U/J, you could just switch everything to RTA, but that's only to help distinguish clear times in that instance. I already stated the timer works as it's suppose to and revamping the timing method would be crazy BrokeBack
I use the vibrate method which is where you tighten up the muscle on your forearm and hover your index finger, thumb or both above the button you're trying to mash. It's the most common and ideal way to button mash at the cost of arthritis. Kappa
An example of what I'm talking which I'm sure you're familiar with especially if you've seen Carci's video on stairskating and stuff.
I have to ground the controller on my lap to keep it stable when mashing with my thumb since that's how I've developed my technique for rapid inputs growing up. Some people can button mash quickly without having the controller on any surface like RawDerps. The best advice I can give is find what works best for yourself and keep practicing!
Oh, and keep in mind that in this video in particular which is played on the PC version allows you to break the 30 FPS threshold, so the stair skating looks much more smoother creating a glide effect on 60 FPS and variable. It looks staggered on console since it's capped at 30, so even if you're able to mash at high rates most of the inputs wouldn't register.
I should add my strats of how to break the game Kappa
Looking forward to the videos! I was going to do a general zombie dodge video that was more in-depth, but blah. I never get the idea to come to fruition lol.
I understand where you're coming from and how this is a DIY version of Battle Mode, but I will have to say no to the proposal. The amount of arbitrary requirements needed to set it up and the fact it's a self imposed challenge wouldn't fit on a time attack site such as this.
Doesn't the PC version have you start off with the infinite weapons when you load the clear save? It also has the SMG (Jill) and LMG (Chris) exclusives alongside, but I can't remember if the rocket launcher is in your inventory.
I have 3 MediaKite releases and two of them are slower than the Platinum release BrokeBack
Chinese version out of stock on Amazon DansGame
Yeah, Furry and I have been digging around for images of it. There's even Korean releases for the first two games by the same company. Korean meta OpieOP ?
You're welcome, Marie! I'm happy to help as much as can to get these boards situated PogChamp
The first trailer looked really cool. I would've been fine with fast zombies/Crimson Head-types in this. Apparently, the weather would have an effect on Chris the longer you were exposed out in the sun. Lots of things Capcom could've kept in even if it was coop.
Also, scrapped concepts for RE5. God damn it, Capcom. DansGame http://www.relyonhorror.com/in-depth/resident-evil-5-beta-4-5-information-lost-scrapped-concepts/
I don't understand why you would remove the player's ability to interact in the inventory screen during each chapter break. I don't run this game personally, but being able to equip yourself before the next chapter so you can clear it efficiently as possible is a tactic. That'd be like telling DMC runners that they can't enter the shop after/before stages and you have to use the store during the stage only.
Yay, time to go into overtime mode on the boards PogChamp