Kommentarer
Texas, USAMeesterTweester6 years ago

Piranha Plant is unlocked at the start of WoL. For the first time they gave patch notes for every affected character but Olimar is not there.

Texas, USAMeesterTweester6 years ago

Is there a map for the Any% route?

Texas, USAMeesterTweester6 years ago

Also, Smash 3DS and Wii U had an 1v1 Iron Man category, one for For Glory and one Local on CPUs. For Glory would be Quickplay in Ultimate. For Local, custom stages are gone, and handicap or items could be banned. Was this too unpopular to be added or is it a legit addition?

Texas, USAMeesterTweester6 years ago

Oh, I get it now. Thanks.

So it's like this?

JPN / USA Easy = Beginner Normal = Normal Hard = Expert Red = [nothing]

Texas, USAMeesterTweester6 years ago

(this is incomplete and can be updated later) v1 (Jan. 14, 2019): Introduction and katyj98’s Speed Challenge

Introduction

BFDIA is the second season of the American animated web series Battle For Dream Island. BFDIA stands for Battle For Dream Island Again, named after its continuation of the first season. The fifth episode of Season 2 was conceptualized with a much longer plot than usual, leading it to be sectioned into parts, turning it into an epic spanning most of 2013. BFDIA 5a was uploaded on January 2nd, 2013. At the end of the episode, some characters were consumed by Evil Leafy. At the end of the month on January 31st, it was announced that 5b would be a interactive game, as opposed to a video episode.

BFDIA 5b was released on February 11th, 2013, with 33 levels in its initial release. The game is an action and puzzle platformer, continuing the plot of the previous episode, with Book waking up shrunken down in Evil Leafy and setting out to find her friends and escape. The game has one collectible, a Win Token in every level, usually hidden in an area hard to reach safely.

Fans excitedly played the game, as it was a continuation of the plot and the first time part of the series was an interactive game. However, the game got a reputation among its players pretty quickly. The puzzles were hard to figure out, some of the platforming was difficult, and many levels had Win Tokens players couldn’t touch or find. A large percent of the players did not complete all the levels, with even more unable to collect every Win Token. While it was a fun game and was the only way to play as some fan-favorite characters, one thing was clear: this game was hard.

katyj98’s Speed Challenge - 2013

No one speedrunned the game at first. Many players couldn’t beat every level, much less quickly complete them. However, there is one part of the game’s early history that’s important to note when considering the history of the game’s speedrunning.

katyj98 is a YouTuber from Singapore that was prominent in the object show community at the time due to his BFDI Trivia series. He had the knowledge and skill to beat all 52 levels released so far. (Note that while more levels are planned to be made, no new levels have been updated into the game ever since Level 51 and 52 were added on February 25th, 2013.) Kat created the Speed Challenge, with a goal of beating all 52 levels in 1 hour. He streamed his gameplay on June 2nd, 2013 via Google+ Hangouts, saying he wanted to beat his record.

However, he also tried to collect every Win Token he could, and die as less as possible. After all, Win Tokens collected, time payed, and number of deaths are the three statistic shown on the level select screen. So, he set out with the goal of finishing with those statistics as good as possible. He used a formula to calculate a score, “(200 - Time taken in minutes) ÷ Unnecessary deaths x Number of Win Tokens you get.” So since he was playing to maximize his score and only collecting some of the Win Tokens (as opposed to all or none), the challenge didn’t quite align with what are the speedrunning rulesets today. However, it is still an early case of playing the game with the intent of speed, and the video of it is in fact the only time a playthrough of the whole game was done in a single video/seating before 2018.

He told his viewers to see if they could beat his score while waiting for the next episode. At the end of his run, the final in-game time was 1:17:48.9. He didn’t reach his goal of 1 hour, but the run was still good at the time, and the video was met with good reception. As Bacon-lover101 commented, “Wow, you are a pro at the game. #VideoGameSpeedPros”. And after that, no one speedrunned the game for a few years.

Texas, USAMeesterTweester6 years ago

Is it expert mode? How would you play expert mode?

Texas, USAMeesterTweester6 years ago

My bad, I seem to had joined the max amount of servers. Thanks anyway.

Texas, USAMeesterTweester6 years ago

"Invite Invalid" :/

tråd: Goime 500
Texas, USAMeesterTweester6 years ago

Awesome. So where is it being discussed? Does it have savestates or frame advancement?

tråd: Goime 500
Texas, USAMeesterTweester6 years ago

A new way to TAS? That's good, especially if it can help BFDIA 5b.

Gave2haze tycker om detta
Texas, USAMeesterTweester6 years ago

Also, if anyone was wondering, the ladder glitch still works on the Switch version. I think it’s unchanged.

Pear och ChrisKoopa gillar detta
Texas, USAMeesterTweester6 years ago

I actually might get into this game if the NES Nintendo Switch Online version is allowed.

Texas, USAMeesterTweester6 years ago

I think minigames should have IL leaderboards, especially because of the in-game time on some of them. That includes high score leaderboards for some minigames as well.

Toad's Rec room has some fun minigames, too. Puzzle hustle has a lot of levels with an in-game time. Me and three other players assembled the Goomba (the second puzzle) in 12.54 seconds: https://twitter.com/MeesterTweester/status/1049085175852761088 it would be cool to see competition for single player and multiplayer in Puzzle Hustle.

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