So I just found this glitch with the Shadow Mod that allows you to walljump without using the homing attack first, by using the homing attack, then restarting the level before touching the ground, basically Shadow stays in the state of "grabbing the next wall he touches" which obviously he shouldn't be able to do at the very start of a level.
It works with both "Last Checkpoint" and "Restart Act".
It feels to me like it doesn't fit in the IL way of doing things, but I'm not sure if I can use it or not.
Video showcasing the glitch:
Hi, I've been practicing OoT for a quite long time now on RetroArch (I downloaded it to play Randomizer originally), but now that I want to do runs, I need to use Project64. But there is just one little problem: this emulator thinks the triggers on my controller are a single axis (R being axis Z- and L being axis Z+), so when I press both it's the same as if I was pressing none of them. Hence I can't target and use the shield at the same time, which is something quite useful in OoT. Is there a way to tell PJ64 to use the triggers as buttons and not an axis, or do I have to buy another controller ? I use Project64 version 1.7.0.50 (downloaded from https://www.speedrun.com/oot/resources) My controller is a HORI Battle Pad (the one they released for Smash Ultimate)