In-game time vs Real time
6 years ago
Brazil

Hey people,

So, I've been training to the any% category and I notice a thing: the in-game time is not exacly the real time. The game doesnt count when you are on menu. My 3:15 run, for example, took abou 3:23.

This raises some questions. What time should be counted? On chapter 1 and the full-game categories the in-game time can be used. But the pauses create some advantage? Maybe yes, cause on 100% you can plan your routes while running.

And what about the other Individual Levels? You cant time well the start of it with in-game time.

What should be done? The levels 2+ be timed with Real Time while Level 1 and Full-Game with In-Game time or everything be counted with Real Time?

The in-game time doesn’t count when you are on the map for example, but that’s no worrie because there is an option when you submit a run that you have to enter both real time and in-Game time, so you may be planning your route but in the real time, time is still running, so don’t worry about that, but in the future we have to make sure that every Run has both real and in-Game time. Some levels can be count only with in-game time, such as level 1 or even any%, but some others have to has the real time as well, so I have to change some rules tú make clear what time you need to count, and also, if you’re gonna enter the in-game time in a level such as level 2, you have to see the time before you enter the level, and then after you collect the eggo, so the substraction is the real time but the whole time is the in-Game time. What do you think? I don’t think that I’m 100% clear, so if you had any social medie where we can talk, I’ll talk about the topic without any problem.

Brazil

Yeah, this may work. On Individual Levels open the menu right before enter the level and the game always shows que final time. Something like Completion Time minus The last/most recent time shown before enter the level.

This way all categories can use in game time and there's no need to use an external timer. Real time could work only as a tiebreaker idk.

Sounds ok this way.

Yeah, I'm mean, real time is the subtraction (or an external timer if you want) and the in-game time is the full time.

Brazil

If I subtract the final in-game time and the iniatial in-game time and compare with anexo external timer It won't get the same time. If I menu pause, the game won't count.

And submit the full time doesn't make that sense because it would only matter the time spended on the individual level, no matter how much time were spended before. If It were like that, whats the difference between any% and IL Chapter 8, for example?

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