Introduce yourself, q's and a's and basically migrating general chat from version 0.4.0 has been released
8 years ago
Australia

ok, i just used caps because it was fairly obvious what the situation was since the last 10 or so posts were about it.

yeah alright i sorta worked that out but cheers for that

Antarctica

Anyway, I think that future run sections should be based on game time. There is quite some lag in SuperTux anyway, and I've also seen it go too quickly so that real time is quicker than game time. Until this is fixed, game time should be used for everything.

France

There is no game time for single segment run… Plus that would mean no splits and no easy way to mesure progression.

ingame time is good for individual levels but single segment runs on the whole game should use real time. This is what is done for most games.

Antarctica

Yes, but the issue is still in SuperTux.

France

You have a lot of lag? Is that an old computer?

Antarctica

No, just a low-end one. But the real problem is when the reverse happens.

Antarctica

ie it goes too quickly.

Australia

by reverse do you mean the videos you do where you reverse your runs? not the biggest problem you could have.

France

Never got the game going too fast oO

Antarctica

<a href="https://www.youtube.com/watch?v=Ckbl5XTfxuA&t=6m19s">This</a> is an example.

Edited by the author 7 years ago
France

I don’t see the problem. The game seems to go at normal speed no?

Antarctica

No, look at where I linked it.

Antarctica

The video is shorter than it says the level time said, and both the start and end are shown.

France

For me that proves that ingame time is not reliable and should not be used for runs.

Antarctica

No, it proves that the player is moving to quickly! The fps counter is stuck on 68. I've never seen anyone else with that value. It is a bug with SuperTux, and game time should ALWAYS be used because it is actually based on what happens.

France

Well it’s really not how it’s usually seen in speedrun. We use the game time when it’s accurate otherwise real time is the reference. It does not matter if the game is running at 68 FPS if it does so for everyone. Many speedrun techniques relies on exploiting the game bugs.

Antarctica

I think it will be solved when the issue in SuperTux is fixed. Tux was simply going too fast.

Australia

hey just thought i'd put it out that theres some meeting about 0.5.0 coming out see http://forum.freegamedev.net/viewtopic.php?f=67&t=7006 for details, brmbrm and I will not be attending, brmbrm for some recent #DramaAlert with grave injustices and the like, and me because it starts at 1am in australia.

Antarctica

#DramaAlert.... :)

Australia

hey MCMic can you please make brmbrmcar a mod as he has contributed a lot to this community and also has uploaded a lot of secrets which im sure hes dying to put on the guide.