Description
Compared to the full game route, the difference is:
- Laser boosts at the beginning (we don't have the speed power-up from Gilgamesh)
- The host guesses when to pause the game for the Kleer OOB instead of watching the client (risky if you're bad like me).
- The OOB player flies up to the ramp before the boss to save ~3 seconds (we don't need the speed power-up).
Two clients reconnect after the statue in the first room is picked up in order to transfer the key to the player in front.
apple1417's view:
Kykystas's view:
meliodas's view:
Recent runs
Level: The Elephant Atrium
Level: Sierra de Chiapas
Level: Land of the Damned
Level: Sierra de Chiapas
Level: Courtyards of Gilgamesh