Timing
6 years ago
United States

This run was "retimed", but the timing standard is to stop timing when dealing the last hit for ripto. If you take damage at the same time as dealing the hit the cutscene switch is delayed a little, but that doesn't impact the timing rule. Timing doesn't stop when your camera changes, timing stops when dealing the last hit (as so the rules state), so I request this run to be re-retimed and/or retime all the runs on the board and specify the new rule.

Run: https://www.speedrun.com/run/m795wj5y

EDIT: To note, when you take the damage, you don't lose the hit on ripto, the boss' health still goes to zero and the game ends, so the timing should remain as last hit, because that has been the standard and it makes sense. My point is YW1 made a mistake.

Edited by the author 6 years ago
United States

https://puu.sh/wPbr9/9e91afa892.png

https://puu.sh/wPbrn/28d8f4a4bc.png

???????????

Colorado, USA

I was always told that timing ends when you lose control of Spyro, as with Spyro 2, when the scene changes to have black borders. You split early.

f1 likes this
United States

I did lose control. the game ends there and you cannot move. I did not split early.

Edited by the author 6 years ago
cdgexe likes this
Georgia, USA

I was about to say, just to chime in, there is official loss of control over Spyro once you deal the last hit to Ripto. The only thing that you need to know to confirm it was a final hit was if you hear the audio cue.

Since the end of the run is there to at least confirm Ripto died, I don't see why it shouldn't be verified, or ruleset needs to be clarified to cinema transition, or loss control / last hit.

United States

https://puu.sh/wPtxH/2a6b534d91.png For posterity

Colorado, USA

I don't know why the timing is stated the way it is on the site but it's been done on the transition for as long as I can remember, when Omega and Touval were running it.

United States

Why does it matter, though? Either way the game ends at the same time.

Colorado, USA

You could go retime everybody's runs and redo the boards, I don't care either way, but your run is the outliar on the boards if you're submitting it your way.

United States

it's not an outlier, it ends on the very same frame everyone elses' runs end. There is no difference in timing between mine and others, however, you and YW1 (?) want to change the timing rules for some reason, whereas I want to keep them the same. I've played this game nearly 800 times, I know how the boss behaves. sometimes he will hit you and you'll take damage on the frame you finish the game, and that causes a minor extra cutscene. You can't move, you can't do anything, the game still ends the same way. I am arguing in favor of keeping the timing rules the same, and not changing them.

Colorado, USA

Err, no. Just watched Omega's run and the 1:07.26 is on the transition, otherwise it would be 1:07.1x. My run was retimed to the transition. Again, go through the boards and see for yourself.

Ohio, USA

I mean, Cyberdemon isn't wrong. The rules do state on final hit of Ripto. I think the best thing that should be done is to change the rules to accurately reflect the accepted end timing or re-adjust all the current times to be on the final hit.

f1, AndreaRovenski and 2 others like this
United States

The transition begins after the health depletes, generally these happen at the same time. However, the rules do not specify on transition.

EDIT: Also, I watched omega's run and the timing is the same as mine, his cutscene transition is just quick, the cutscene transition from last hit is very random in small amounts.

EDIT2: To expand, the cutscene transition is based on if you get hit (as seen in my run), or also the direction of your camera, and where you are when you deal the last hit. I've seen anywhere between instant and half a second based purely on camera. This element of RNG being included in the timing seems kind of silly to me, tbh

Edited by the author 6 years ago
Colorado, USA

I would say this needs a poll but I think it is up to the relevant runners of the game. If this is what you want, I don't mind at all unless it is consistent. Somebody needs to be willing to retime each run accurately, but it will be a lot harder with your timing because there is no visual cue.

Ohio, USA

Not sure how reliable it is but I think someone mentioned the sound cue of ripto getting hit. Maybe that could work? Would be a problem for muted videos though I guess.

Georgia, USA

Ripto's expressions also change when he receives a hit, you could simply take the first frame that his facial expression changes as the fame of last input, since that's technically when the last hit is being registered.

United States

So judging by the fact my most recent run was "retimed" again, I'm going to assume that this thread has not reached any sort of conclusion.

So, what's the deal?

Michigan, USA

All the other runs are timed to transition, so the rule is being changed to reflect that since it was previously confusing and not telling of what the actual rule was.

soru and Jumpyluff like this
United States

epic, I'm glad the run now has a lot more RNG than it did before. Very nice.

f1 likes this
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