accepted emulators
9 years ago
Ontario, Canada

I see that epsxe is the only acceptable emulator according to the rules. I suggest modifying this rule.

RetroArch and Mednafen are focused on accuracy, and run pretty much identical to PS1 hardware. PCSXR should also be an acceptable emulator. It has the same accuracy and speed as epsxe.

just thought i'd add some feedback since I have done a bit of research on PSX emulators.

Victoria, Australia

The revolution version of PCSX is something more questionable... Since we're talking about SDS ePSXe 1.9 is the only ePSXe that can uphold to that.

Otherwise ePSXe 1.7 and psxfin are top 2 if the speedrunners used FDS.

Mednafen compiled their own PS1 emulator.

I don't know RetroArch if it's their own core or not. I trust RetroArch less than Mednafen because I don't know it's PS1 core whether it was a custom core or not.

Ontario, Canada

Retroarch uses Mednafen as its core, so its PSX emulation is exactly the same as Mednafen.

about PCSXR, the devs are very helpful in fixing any issues. there was a problem on spyro 3 where bianca's rainbow moved slowly, but after reporting the issue a developer fixed it and provided me with a new exe. after timing bianca's rainbow it was then the same speed as console.

I did various timing comparisons using PS3, epsxe 1.9, PCSXR svn and RetroArch/Mednafen and loading times were all the same.

Victoria, Australia

Okay thanks for telling what core Retro uses.

A proper way to compare is to let it play out all the "Demo Mode" to compare. It shows loading times and who can keep up with who.

I didn't count how many demos are in the game but from what I looked at it's quite a number... but I assume it's around 8 minutes to do a proper comparison.

I require either an NTSC PS2 (w/ FDS and SDS) or an NTSC PS1 (I prefer both) running for about 9/10 minutes (for PS2 that's a total of 18 to 20mins) from the first underwater level until the same underwater level shows up again (til the end of that demo).

Edit:

The list of what will be used: [✓]mednafen x retroarch x BizhawkPSX (same core and same speed) (Bizhawk is a TAS emulator the core for playstation will be mednafen's ps1 core) [✓,✓,✓,✓]epsxe 1.6, 1.7, 1.8, 1.9 (all versions are different) [✓]psxfin (latest version) [✓]PCSXR (latest SVN version) [✓]PCSX-rr (TAS Emulator) [✓]PSXjin (TAS Emulator allegedly more accurate than PCSX-rr) [✓]no$psx (28 May 2014) [✓,✓]PS2 - FDS + SDS

Total: 12

Other (Will not be looked into): PS1 PSP (Original + Fast Disk) PS3 (Original + Fast Disk (Talking about Gen 1 here))

with other total becomes: 16 or 17 (17 depending on a ps3 with FDS and SDS)

All emulators that require a set (epsxe¤) will be having the same gpu from Pete’s Domain everything else will be to it's stuff which has been given to it.

¤PCSX-rr will be using the set it was originally provided.

Anything with a tick next to it means it has been finished recording and is already part of the video.

Edit 2: This is something I want to state. Comparison will begin from "Sony Computer Entertainment Presents" fading in.

Ontario, Canada

For PCSXR, don't use the latest stable version. It's very outdated and the devlopers always recommend a recent SVN release. Some issues fixed since the stable release are whirlwinds actually appearing properly. You can get SVN builds for Windows here: http://www.emucr.com/search/label/PCSX-Reloaded

Mac SVN builds here: http://consoleemu.com/emulator/pcsx-reloaded

EDIT: I can record the comparison video for PCSXR.

EDIT 2: here's the PCSXR video: https://mega.co.nz/#!AskDRBzI!AyL6CTlFswc3rA_E_fRPrJBE8F-LRHwMf3jN-grkUlc

sorry if my mic made sounds. didn't realize until after i recorded the video that my mic wasn't muted.

EDIT 3: if anyone wants to see a ps3 video here's one i made: https://mega.co.nz/#!R4FRhKBZ!8K-WR3-go248-IJRU9H_LlFTNrbR8oTOfeL6sxvuJT4 approximate times for comparison: 8:40 (pcsxr) vs 9:01 (ps3)

i know you aren't interested in PS3 time but I was bored and had nothing else to time.

Victoria, Australia

It's very close to what I want (you have everything basically just a thing is missing that I didn't explain so that's my fault) so thank you breakingu.

Victoria, Australia

Update: Checking now begins where the INSOMIAC Games sign is being pushed side to side.

The reason being is because of the intro loading really doesn't get checked in terms of speedruns as it actually starts from the choice of selecting.

Edit: Completed Uploading now...

Victoria, Australia

Well it's over... I hope. To clarify Mednafen is 2 seconds slower than PS2 SDS and PCSX-rr is 3 seconds faster. These 2 emulators are your safe bets when using an emulator to speedrun Ripto's Rage.

Edit: Just noticed I could've edited it a bit differently by having a 4x3 and not a 6x2. It was edited as 6x2 because it was easier for positioning.

Ontario, Canada

Nice video.

One problem I noticed was that your PCSXR looked like it was lagging. Using the 2 videos I recorded and breakingu's videos, I made my own comparison video. It's nowhere near as good as yours, I made it to get a general idea of the differences. But when timing PCSXR the way you did in your video, PCSXR got 8:31.

here's the little comparison thing I made:

Victoria, Australia

Do you know why I wrote "Original + Fast Disk"? I was referring to generation 1 models of PS3. Gen 1 models are known to be faster with loading screens as it has a fast disk option, later models have "slow disk" only basically.

Also when I clock mine I time and check how long they take, I can tell you pcsx-r was last no matter what even without the "lag" because calling it out for lag doesn't mean anything when every thing else does it too.

A second time is the comparison the first time is a book with the times written down on what I got looking at the FPS watching all graphics on "Fast" they ended up as the same time in the same order.

Ontario, Canada

It seems like some slowdown from Spyro 2 was also fixed with the EXE provided to me by a PCSXR developer that solved an issue in Spyro 3.

I'm going to open an issue on their site to report this. Using the EXE that fixed the Bianca issue in Spyro 3, timing it like your video, it is 12 seconds faster than PS2 SDS.

Video showing with fixed EXE (only compared to ps2 sds):

If anyone is interested in this fixed EXE, here's a link. It works with any version of the emulator. just overwrite the exe. https://mega.co.nz/#!FscVzaIa!GLfpiK1uITM8Teywb3_ZK-YBuvRRYySS-naxrZvY30o

Also, I know what you said. I recorded the PS3 because I was curious as to how slow it actually was. Also, the reason later PS3s are shitty for PS1 games is because they don't have the PS1/2 hardware that earlier generations have. It has nothing to do with FDS or SDS. Even if those were options it would still be slower due to lag because the PS3 can't handle emulation that well.

Victoria, Australia

I know you provide the link but: [quote]also fixed with the EXE provided to me by a PCSXR developer[/quote] Now you tell me. Also it would be technically DQ because it wasn't part of the SVN.

So in due time I guess... but for now users would technically have access the SVN unless they look over here.

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