Day Stages Tutorials
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Day Stages Tutorials
Updated 1 year ago by xrrstyle

General information about speed glitches in day stages can be found in the other guides.

Sonic Unleashed - Rooftop Run 1 (Day) Launch Guide by Valyssa:

Skipping the first 2D section in Jungle Joyride Act 1 Daytime by Avikai (it works on act 1-2 as well):

Jungle Joyride Act 1 - 3D in 2D for Single Segments by Avikai:

Savannah Citadel Act 3 Speedrunning Tuturial by Avikai:

Jungle Joyride Act 3 - BJG Tutorial (read the description) by Razor X:

Rooftop Run Act 1 Tutorial by ZZZ:

(translated by UbuntuJackson) "1. Big jump from start position Right after the start you're in a state called restricted 3D and you can't do the shortcut like that, therefore go forward in the stage a bit and you'll gain full 3D. Use the slope and you should be fine if you get higher than the most distant roof. Here we use a trick called M speed. Do airboost, slide(or JSS) and then jump(M-speed) After that, airboost and return to the path. After you get higher than the roof, cancel M-speed. Shift direction and go to the original path. If you drift around there you'll gain full 3d. If you use a backwards M-speed you can perform it without turning the camera. You do it the same way as before, airboost, slide(or JSS) and then jump, backwards M-speed. By the way if you step on the part of the ground marked with red you will return to limited 3d again so be careful. Next I will explain how to do the big jump. If you rub the wall as you go forward you get obstructed on a certain spot. We use that to launch ourself. Airboost, slide(or JSS), M speed and left qss. The preparations for M-speed: Have the joystick fixated until you jump. Airboost, stomp (JSS), M speed, QSS to the left. When you got used to M speed you can do it without turning the camera. Except for that you can't do the setup for M speed in advance, this process is exactly the same. After airboosting your visual point will automatically be focused on where you're going. Have the analogstick directly in M-speed position. Have a sense of how you build up a QSS on the top of the slope. After that you fly without interrupting the M-speed. (Quite turned to the left) The right route is where the red line is, so aim for that. On both sides of the route there are two somewhat tall invisible walls, and if you're late with adjusting yourself you'll get shut out, so be careful.

"Explanation 2: Clock tower skip After avoiding the springs with a small hop you turn the analogstick to right to gain height. If you don't do that you'll hit an invisible wall. Then you do a QSS to not fall down. (The first boost was used to first gain speed. (?)) Aim at the roof that the arrow is pointing at. If you aim for the part marked with red you'll be able to return to the normal route. The part marked with yellow is bad. And I'll explain why. Also if you don't stop wallrunning you won't be released so you can do QSS with a margin. (?) However if you enter the yellow one, you'll be stopped by an invisible wall and it will be difficult to get back in. If that happens you can get back in by going back a bit. (There isn't a lot of foothold so be careful) That's it for my tutorial. Thanks for watching."

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