Glossary (explanation of terms used through out the guides)
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Glossary (explanation of terms used through out the guides)
Updated 3 years ago by yommi

Achievement/frames/card: What you receive when you fulfill an objective. Other runners use achievements or frames but I use cards. The name doesn't really matter. There are 86 cards in the game (see google doc). Just remember that those 3 words all refer to the same thing.

Room/level: Like with the previous thing, Room and Level are used interchangeably. I will try to clean up the documents to have all levels be rewritten to rooms but for now just know that there is no difference between the two.

Collectibles: The blue(1)/red(5)/gold(10) cubes you see everywhere. Red ones only appear if you stand in a sparkly spot for a few moments or where an item used to be. Golden cubes spawn like blue ones but are very rare. You will need to gather at least 800 through out the run to get the 3 cards that require collectibles. Rule of thumb: Grab each golden cube and red cube unless it's really out of the way. If you play well and grab collectibles at decent rate this is not something to worry about during a run. In my PB, I had never had a moment where I had to specifically grind for them. Just make sure to be as efficient with your resources and it will work out.

Sprite: Used within this game to refer to anything that when touched you will become. This happens a lot in Vivian Clark.

Teleport: Often abbreviated to TP. This level features the bow spinning around with four targets (plus the fifth target if you miss). It is one of the major hubs in the game and many levels loop back to this one.

Evaporation/evaporate level The level you get when you go into the bonfire or complete some cards (example: "Find a way to evaporate"). You go up and can touch Sprites to access levels. If you keep going up you eventually go into the space rocket.

rain: This refers to the very first level where you fall down as a droplet on a planet. This is always where you start the game and a few methods exist to get to this level again (mostly by touching clouds).

Purgatory/bonfire room: The room you go to when you die. I call it purgatory myself and in my resources but bonfire room is more appropriate. You can buy stuff here and evaporate.

Turtle: This item transports you back to the previous level you were in. In the event of death, use this item after you have loaded into the next level or you will go back to the wrong level. If you use turtles in a row you will loop between two levels (as the previous level is always one of those two).

clock: These are like turtles but cheaper. However when doing them you have to do a "challenge level"(unique levels only accessible through these clocks). Most challenge levels are short and not too hard. There is one challenge level that is never worth it: The one where you have to travel a ridiculous distance across a high platform with a blue creature. It is always faster to just die and try a different clock than attempt this very long, very hard challenge level.

wood: If you pick this up (or buy it) you increase bonfire intensity by 1. Max = 5 and at 0 you get a game over (very bad since a game over resets your turtles and collectibles).

Item: Everything that will go into the third hand in the menu. There are items scattered through out the game. You can only hold one item at a time so remember to deliver the item as quickly as possible so that you can pick up new items. Refer to the google docs to see what item is brought to where. So far there is only two items that prevent each other from efficient routing (hamburger and JoJo).

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