Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | The Cooper Vault | 5m 25s 288ms | 5m 25s 288ms |
2 | -Navigation | 5m 41s 573ms | 11m 06s 861ms |
3 | {Hazard Room I}Ninja Spire Jump | 1m 15s 069ms | 12m 21s 930ms |
4 | Start Episode 1 | 2m 24s 758ms | 14m 46s 688ms |
5 | -Police HQ | 6m 34s 952ms | 21m 21s 640ms |
6 | -Canal Chase | 3m 36s 834ms | 24m 58s 474ms |
7 | -Octavio Snap | 6m 40s 206ms | 31m 38s 680ms |
8 | -Into the Depths | 6m 13s 403ms | 37m 52s 083ms |
9 | -Tar Ball Gold | 3m 08s 780ms | 41m 00s 863ms |
10 | -Turf War | 3m 23s 654ms | 44m 24s 517ms |
11 | -Guard Duty | 8m 34s 242ms | 52m 58s 759ms |
12 | -Run n' bomb | 5m 11s 536ms | 58m 10s 295ms |
13 | {Episode 1} OP: Tar be Gone | 13m 14s 362ms | 1h 11m 24s 657ms |
14 | -Binocucom and Spycam | 4m 47s 029ms | 1h 16m 11s 686ms |
15 | -Bentley's Special Moves | 2m 18s 014ms | 1h 18m 29s 700ms |
16 | -Murray's Special Moves | 4m 08s 153ms | 1h 22m 37s 853ms |
17 | -Interacting with guards | 3m 52s 503ms | 1h 26m 30s 356ms |
18 | {Hazard Room II}Hooks, Pipes and Wallhooks | 1m 01s 603ms | 1h 27m 31s 959ms |
Recent runs