Any% in 2h 11m 54s by
Description

bad

Leaderboard
Category
Any%
Character Limits
No Imaginators
Players
Solo
Any% Type
Warpless
Run
Rank
7th
Load Removed Time
2h 11m 54s
Real Time Attack
2h 21m 39s
Date
3 years ago
Platform
EUR / PALX360
Details
Verified
3 years ago
Submitted
3 years ago
Time splits
Provided by Splits.io
#NameSplitFinished at
1Hoofdstuk 1: Wieg Van Creatie6m 23s 361ms6m 23s 361ms
2M.O.P. en academie en bibliotheek4m 38s 309ms11m 01s 670ms
3Hoofdstuk 2: Paddenstoelrivier
Gold
6m 52s 406ms17m 54s 076ms
4M.O.P.
Gold
0m 41s 337ms18m 35s 413ms
5Hoofdstuk 3: Geleerdedorp
Gold
9m 56s 923ms28m 32s 336ms
6M.O.P. en academie en Kanon!5m 28s 847ms34m 01s 183ms
7Hoofdstuk 4: De Schelpenkust
Gold
10m 13s 187ms44m 14s 370ms
8M.O.P. lekker omhoog1m 50s 496ms46m 04s 866ms
9Hoofdstuk 5: Luchtfort
Skipped
10Laden14m 04s 107ms1h 00m 08s 973ms
11Hoofdstuk 5b: Strijdschip
Gold
3m 06s 251ms1h 03m 15s 224ms
12M.O.P,
Gold
0m 35s 736ms1h 03m 50s 960ms
13Hoofdstuk 6: Prikland
Gold
10m 16s 637ms1h 14m 07s 597ms
14M.O.P. en skystones5m 58s 850ms1h 20m 06s 447ms
15Hoofdstuk 7: De Gouden Arcade
Gold
12m 51s 383ms1h 32m 57s 830ms
16M.O.P. op de boot jej
Gold
0m 50s 178ms1h 33m 48s 008ms
17Hoofdstuk 8: Drakentempel
Gold
11m 33s 025ms1h 45m 21s 033ms
18Taart ingrediënt 1
Skipped
19Taart ingrediënt 27m 55s 654ms1h 53m 16s 687ms
20Taart ingrediënt 3
Gold
1m 00s 952ms1h 54m 17s 639ms
21Taart ingrediënt 4
Gold
1m 06s 548ms1h 55m 24s 187ms
22Taart ingrediënt 5
Gold
0m 38s 235ms1h 56m 02s 422ms
23Taart ingrediënt 6
Gold
0m 26s 016ms1h 56m 28s 438ms
24Taart ingrediënt 7
Gold
2m 40s 987ms1h 59m 09s 425ms
25Taart ingrediënt 8
Skipped
26Hoofdstuk 9: Het Verlaten Pretpark15m 22s 837ms2h 14m 32s 262ms
27M.O.P,
Gold
1m 07s 968ms2h 15m 40s 230ms
28Hoofdstuk10: De Schuilplaats Van Kaos.
Gold
3m 17s 322ms2h 18m 57s 552ms
29Laden0m 15s 947ms2h 19m 13s 499ms
30Hoofdstuk Kaos: SUPERGEWELDIG KAOS-EINDBAASGEVECHT2m 32s 273ms2h 21m 45s 772ms
Game stats
Followers
149
Runs
654
Players
79
Latest news
Standardizing Timing for Runs.

It has been decided that we need to have a consistent and easy to understand method to retime runs of this game without loads. There have been changes in timing methods in the past, but they have never been applied to every run on the board, so timing methods between certain runs vary. To help with

2 years ago
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