Shovel Knight 100% 40 Magic Route
Guides
/
Shovel Knight 100% 40 Magic Route
Updated 6 years ago by Azoolag

-Notes made in comparison to the route Mystakin used-

[Plains] - Grab the 200 pink gem. Optimally, gold is very tight up to knuckles. You'll need to pogo every block and jump cancel every gold pile you can for every little bit of gold you can get.

[Pridemoor Keep]

Duck Knight 1 (Plains encounter)

[Lich Yard] – Skip locket. Dboost from frog should ensure time to dig the gold pile in last dark room and still make the platform.

Dream Sequence 1 – Gold from skellies only, then die.

Town 1 – Just 1 magic upgrade after downstairs business.

[Lost City] – If you're under ~1670 at all coming in, you may need to grab the 300 during beetle 1 skip to be sure you can afford knuckles.

Reize

[Explodatorium]

Duck Knight 2 (Lich Yard encounter)

Outpost 1

Baz

[Iron Whale] – Knuckle the four dirt blocks at the beginning of the 3rd screen for 240 & grab the 500 checkpoint after miniboss.

Black Knight 2

[Flying Machine] – In the first checkpoint room, use the flare wand to take out the halberd knight for 150 gold. Grab the 200 gem in the dirt block before airship. Skip the first checkpoint after airship.

Phantom Striker – If he deals more than half health, you don't get the 2k bonus gold.

[Clockwork Tower]

[Stranded Ship] – Grab the first 750 checkpoint.

Frigid Flight

[Tower of Fate: Entrance]

[Tower of Fate: Ascent] – Kill an extra ninja during the autoscroller for an extra 100 gold.

[Hall of Champions]

Knuckler's Quarry

Outpost 2 - Leave via the exit rather than the catapult.

Forest of Phasing

Troupple Pond

Town 2

[Tower of Fate: Inner Sanctum]