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Skips
Updated 2 years ago by Crayonatee

A list of known skips for Shelled Shinobi and their respective time saves. This is not intended to be a list of every possible time save, but instead simply of major and minor skips which are possible. For example, stop jumps which technically "skip" wall bounces are not listed, as they're seen as simple time saves. The optimization for back wall (or second wall jump) skip is also not listed, as it isn't a skip but an optimization. The versions in which each skip is performed are listed before the skips. Each time save is the best skip compared to the intended (to a degree) route, albeit both done quickly. Time saves may be slightly inaccurate as they’re estimates.

v1.1 & v.12: first skip- jumping from the first platform on the skyline room 1 stairs to the wood platform in the middle of the room. Is technically impossible to stop jump, as it requires slightly more momentum. In v.12 this requires a quick stop to save any time. Barely important enough to be on this list, but it technically qualifies as a skip. time save: .1 seconds

v1.1: one block skip- jumping from the single block platform in skyline room 4 to the button platform in skyline room 3. Is technically impossible to stop jump, as it requires slightly more momentum. Is possible in v.12, but it's nullified by button 2 skip. time save: .7 seconds

v1.1 & v.12: skyline clip- sky clipping into the fifth button wall and falling past its respective platform. Theoretically this sort of skip is possible in v.12, but it has yet to be shown. time save: 1.3 seconds

v1.1: sewers clip- sky clipping the fifth button wall into the sewers loading zone to instantly clip into sewers. Rather self-explanatory, but more or less pixel perfect, and frame perfect, to set up. time save: 1.8 seconds

v1.1: wolf (or first wall jump) skip- jumping from the right of the first wall jump pillars to the platform above the wall jump into the first fall. Incited by WolfOS. time save: .5 seconds

v1.1: back wall (or second wall jump) skip- shelling across the right side gap of sewers room 4 instead of wall jumping across it. The harder part of this isn't making the gap, but rather avoiding the ceiling extension. time save: .3 seconds

v1.1: one bang skip- clearing the 3 box tall wall in docks room 1 with only a 1 box hole by half hopping on the third half hop frame with enough momentum to clear the gap. This skip is possible on the middle box and the bottom box within the stack. time save: 1 second

v1.1: stop stall- stop jumping into an aerial box stall on the right box of the bottom right boxes in docks room 2. time save: .6 seconds

v1.1: grounded spring stall- grounded box stalling the right box of the top left boxes in docks room 2 off of the spring in the same room. time save: .8 seconds

v1.1: stall wrap- aerial box stalling the bottom left box of the top left boxes in docks room 2 off of the spring in the same room, and then jumping over the leftover boxes. This can be done after breaking one box or as the first box break. time save: 1.4 seconds

v1.1: double stall- doing aerial (or first) spring stall into a grounded box stall on the right box of the top left boxes in docks room 2 off of the spring in the same room. time save: 1.7 seconds

v1.1: double pass- a TAS shown double stall using (a) corner clip(s) to edge land on the platform holding the top left boxes in docks room 2. It's possible to do one or two corner clips. The second corner clip saves much less time than the first for various reasons. time save: 2 seconds

v1.1: 2 stall- aerial box stalling the leftover box after breaking one of the top right boxes in docks room 2. time save: .6 seconds

v1.1: double tap- aerial box stalling into a regular box break on the top right boxes in docks room 2. This removes the necessity of building a second rush of momentum to box stall the leftover box, so the gap can be stop jumped. time save: .8 seconds

v1.1: 2 bang (or second one bang skip)- performing the same idea as one bang skip on the bottom of the top right boxes in docks room 2. Has only been shown on TAS. Theoretically this skip uses a corner clip. time save: 1 second

v1.1: under skip- bouncing under the bottom path in docks room 3 (a.k.a. finale) by jumping into the bottom right corner gap of the barrier between the fall into the room and the room itself while nearing or in the full speed state. time save: .2 seconds

v.12: button 2 skip- pushing the second button from inside of its platform. time save: .9 seconds

v.12: top skip- jumping from the third of the 4 hanging platforms in room 3 to the third button platform. time save: 1.2 seconds

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