Description

I tried to find a way to get 4 marines alive to the command center, but with running past the solo enemy marine, it could easily clip a marine you don't want to get hit. Micro is hard in Starcraft 64 because of seemingly random pathings and I suck. So I decided 3 was enough. The next part uses a couple timings all at once to push the mission forward:

(1) The final phase starts when 10 marines are created, can disregard the SCV requirement

(2) An instant barracks with an instant pointer progresses the fastest to 10 marines since 2 barracks would be slower

(3) The supply depot has wiggle room for timing since it finishes a few seconds before the ninth marine would be created

(4) When the barracks is finished, there should be enough SCVs created to barely upkeep 1 marine cost

These together create a system where marines are created ASAP with no downtime in production. This can easily be beaten by someone who either does this just slightly faster or finds a way to get 4 marines to the command center. Thinking about it now, I wonder if marines can attack slightly earlier from the piece of land east of the water. For all I know, the tutorial 2 base could be there, idk.

Leaderboard
Level
Tutorial: Boot Camp
Category
Any%
Platform
Nintendo 64
Run
Rank
Second place
2nd
Time
5m 16s
Date
3 months ago
Platform
USA / NTSCN64
Details
Player
Verified
3 months ago
Submitted
3 months ago
Game stats
Followers
24
Runs
90
Players
8
Recent runs
Level: SC1 Protoss 01: First Strike
Level: SC1 Zerg 09: The Invasion of Aiur
Level: SC1 Zerg 03: The New Dominion
Level: SC1 Terran 09: New Gettysberg
Level: SC1 Terran 08: The Big Push
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