(She/Her) |
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This leaderboard recently got its first run on console. Since the Switch is known for having slower load times than PC I did a sample test to compare the load times of the console run to my own PB on PC. I compared the load times of the Prologue and of Levels 1 and 2. The timing goes as follows: the first frame the selected translation of "No!" starts spinning and shrinking to the last frame that text is spinning and growing after the level transition. Here are the results: SWITCH: PC: That is a difference of 2.5 seconds on the first three levels alone. This will add up over the course of the run. Therefore, I see no other way to ensure fairness for all runners than to switch (pun not intended) the leaderboard to loadless time. If you have a better idea to time out loads than the timing described above please let me know. I'll wait a bit for feedback and then re-time the current runs and adjust the rules. |
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(He/Him)
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CaptNinja6CaptNinja6
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Do you know how to remove loads efficiently? I can tell you how if you don’t know |
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(She/Her) |
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No, I don't. For all games I have to do it, I do it manually: add all load times together and then subtract that from the whole run time. |
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(She/Her)
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This is really good to know. I've noticed that Switch seems laggier than PC, too. Depending on what happens, I might have to switch over to PC to be competitive. Let me know what you find out, Laika. |
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(He/Him)
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CaptNinja6CaptNinja6
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I think she might do it since I told her how and she said that it's better than the other, slower method |
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(She/Her) |
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I'm currently re-timing all runs. Once I'm done I'll update the times and change the leaderboard to loadless. |
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(She/Her) |
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Done with the Beat the Game category, will do Low% another time. The change to time without loads caused a change in the leaderboard positions: I'm back on 1st place while CaptNinja6 dropped to 2nd. |
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