Комментарии
тема: Outlast
Finlandfinath7 years ago

No it's not allowed.

тема: Outlast
Finlandfinath7 years ago

Old skip, not really useful for anything since any% is already a lot faster than that and no other category can use it.

тема: Outlast
Finlandfinath7 years ago

You're playing on PS4, there's no way to stop livesplit at the loadscreens. Only way to time the loadscreens on console runs is manually. You can just time the loadscreens and add them up, or if you want a precise time you need to use a video editor and edit out the loadscreen frames. It's not really necessary except for top times.

badmamafalcon, Matriarch, и StreamingFire нравится это
тема: Outlast
Finlandfinath8 years ago

So gut check prevents fall damage? Wonder if there's any other place where this could be used. Can't think of any.

тема: Outlast
Finlandfinath8 years ago

^ EleGiggle

Finlandfinath8 years ago

Yes that's what I'm talking about. All you do in it is hit continue, so you barely see it.

Finlandfinath8 years ago

The other runs haven't cut anything, the main menu just takes only like 0.2 seconds, because all you do is hit continue.

Finlandfinath8 years ago

Time is without loads, so only thing that doesn't count is the green loadscreen. Menuing is timed so you have to do it as quickly as possible.

Finlandfinath8 years ago

Saving doesn't fix it, of course that has been tried.

Finlandfinath8 years ago

I actually meant adding the time to japanese runs, but either way works.

Finlandfinath8 years ago

15s is a lot once a run is really optimized, if someone basically got the same run as Xer1an, but on censored version, it would be pretty much unbeatable without new strats on uncensored version. Does that really have to happen before something is done? Or maybe we could time the amount it saves and add that to censored version, that's fair for both I'd say.

Sure it's not usually done on speedruns, but does that mean it can't be done?

тема: Outlast
Finlandfinath8 years ago

It took 30 hours to verify, that's not exactly outrage worthy.

IC_JAKUP и StreamingFire нравится это
тема: Outlast
Finlandfinath8 years ago

Yeah you don't need one, we retime the runs anyway. It's more convenient for us mods though if you do have one.

Finlandfinath8 years ago

I managed to replicate this after 30 minutes of trying. Not really useful since you end up back in the elevator.

As you can see it teleports you behind the ladder. Not sure if it matters but I had frame rate at 60.

Tallcat нравится это
Finlandfinath8 years ago

No, biohazard is included in the title on this game. I'm sure everyone knows that it's the original/japanese title. But for some reason this time they decided the include it even here in the west. Just look at the official web site http://residentevil7.com/

Tallcat и CursedToast нравится это
Finlandfinath8 years ago

That Evie fight...I don't understand why, but I did a run from the keycards to the end to test if the save file I was using had something to do with the fact that it was working for me every time while not for others. It doesn't work now. so that's useless I guess, have to do more research. But how can you practice anything if you can't even trust that loading from save gives you accurate fight?

Finlandfinath8 years ago

No it's not, just helps you see where you lose or save time.

Finlandfinath8 years ago

I already posted these in discord, but might as well post here.

Both strats are done on easy difficulty, so no idea how they work on other difficulties due to change in enemy speed. Also note that the enemy behavior seems to change if you reset, so to test the strats on run condition you need to load the last save instead.

Here you want to shoot Jack's leg as you leave the room, because this seems to take him longer to recover compared to shooting his chest for example. Then once you are downstairs shoot before you reach the clock. I don't know if the timing matters too much, since I've tried early and late, seems to work nonetheless.

Once you grab the head you can shoot to make sure Jack notices you, although depending when he dropped down this might not be needed.

After you pass the point where he would normally come through the door, shoot him to make sure he's not following you to the main hall, because then you won't be able to do the shadow puzzle.

As you can see I did four examples, where I just have the aiming reticle away from her. This seems to make her less aggressive/slower, so you can one cycle her. I got each of these first try starting from the mine save point, and haven't failed the one cycle since realizing this, except when I miss the first block altogether. The block timing isn't too precise it seems, as long as you get it. Doesn't have to be last second, although it is a bit faster if it is.

LoanSharkJoe, rohan_king2003 и 5 другие нравится это
Finlandfinath8 years ago

All I can say that for me, the difference with vsync and without was obvious, without I never got the sound you get when you get lot of hits at once, only couple of hits.

Finlandfinath8 years ago

I thought she doesn't take damage on the window?

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