Комментарии
Lul_ecks_dee5 years ago

@KilleDragon It's like doing Warpless with the small fire strategy except only do the first 5 levels The fact that there are 42 categories means that the mods have a lot to verify, and adding a new category adds more for work for them which means longer wait times for verifications, if you look at it from their perspective. So a new category should add something unique and have enough interest to be worth adding.

For "'Nobody has done runs of it or is interested in doing so'" It may be subjective But to make it objective, for all the other categories I don't remember seeing more than 3 people running the category, while the one that was added as a new category had 6+ people who showed interest/were playing the category and was being optimized by multiple of those people. Softlock% and Over the flagpole add something unique, and both have quite a bit of interest.

It might be easy to just verify a run, but to make sure it's legit there's a whole lot more that goes into it. The mods also need to make the timing correct as well. @NickySteingraber If I were you, I would do 2 things if you wanted your category verified

  1. Ask one of the mods personally if your idea is unique enough to have potential to become a new category
  2. Get more people interested (6+, just like AISSON) and optimizing the category (eddiecatgaming, jtknott05 and me were trading WRs around, making the WR somewhat optimal with 3 full FPGs) Remember, almost none of the runs here got a response from a mod here, as they are doing other things (life or verifying runs).

inmahujihu

KilleDragon нравится это
Lul_ecks_dee5 years ago

This is why https://www.speedrun.com/smbce/thread/d9azy On this entire thread 12 pages long, and many categories suggested, only 1 has been approved, AISSON It's not bad to have ideas, but to make them become reality on src, they should have interest/be gaining interest, and they should also have something unique to add.

The other thing you could do is make the leaderboard yourself, and then be the moderator for that leaderboard. inmahujihu

CullenC, Logan_Sacrey, и Scrimsion нравится это
Lul_ecks_dee5 years ago

@YourFreeChicken I think if Kosmic and GTAce99 have optimized Glitchless to get every framerule (with the exception of good ol silly ultra super duper no way fast 4-2 that LeKukie is getting close to) and are adding fast accels and it has some hundreds of attempts, it's serious enough

There are other categories where the WR isn't even 100 attempts (like some of the ones by RoyLT)

@NickySteingraber I'm confused, how is it not an extension? Both quests is playing the 2nd harder quest after the normal quest, kinda like an extension to the original category

I've considered making a post like this, mentioning which categories got accepted out of all the ones got submitted, but Roopert did it for me

Pear и NickySteingraber нравится это
Lul_ecks_dee5 years ago

I didn't say 4:53 was possible, or that 4:54 would be the next WR, I just said there's no harm in talking about a thicc time ok um The very successful people aren't very realistic (like look at Elon Musk) ok um I should stop wasting time, it's expensive Also it's like when you're kinda realistic it's kinda boring and you kinda put a fake limit on yourself that's unnecessary. so uh cos time

KilleDragon нравится это
Lul_ecks_dee5 years ago

What if 454 is the whole motivation for grinding past WR? The motivation to not just simply get a better 8-4 than the WR so you can have it, but to also add 8-1 framerule and 8-2 framerule because you want to be that one person who is the very first person in history to claim the last ever possible second milestone in smb1 any%? There's nothing wrong with talking about 4:54. We could even talk about 4:53 if we wanted.

Lul_ecks_dee5 years ago

It saves at least a couple-a few frames over the normal method It saves a framerule if you do fast accel, this pipe jump blant jump perfectly, and perfect BBG on the perfect framerule.

Lul_ecks_dee5 years ago

If you do it like this, it's basically the same speed I've tested this, and the fastest I've been able to go is only 1 frame slower than doing the optimal normal method as fast as possible.

Lul_ecks_dee5 years ago

Grinding for 454 is pretty simple, stick to the principles of improvement that we always used when going for literally any other fast time Grinding for 454 will be hard, it might require not just more dedication than we've ever had to put down, but it may test some of our beliefs and inefficiencies 454 is hard 454 is hard 454 is possible just grind

KilleDragon и Novawolf нравится это
Lul_ecks_dee5 years ago

They said they'd discuss this 2 months ago, I'm not sure how long it takes to verify an emulator Darpey is also offering help to speed along this process, which is pretty cool

Lul_ecks_dee5 years ago

I saw this post before I saw i_o_l's post, so I kinda thought it was YourFreeChicken's discovery at first also why the hecc is my post going thicco mode?

also one day someone must get sub 4:40 in AISSON because it's possible now @B1GEY3DPYTH0N That was not obvious at all, for a couple reasons

  1. I didn't even know you could go down that pipe until I watched YourFreeChicken's TAS.
  2. How in the world does it make any sense to scroll the screen that little and get to the same room as scrolling way further and getting to the normal pipe entry spot? How are we to expect that there are more than 2 possible warp zones, when we have only experienced 2 possible warp zones, and the videos we watch express that there are only 2 possible warp zones? (when I say warp zone I mean like when you go down the pipe and go to a different place btw)
  3. To expect us to find this trick a year ago, when almost nobody is looking at the game seems kind of unreasonable.
Lul_ecks_dee5 years ago

Oh my god I think that would be a great idea ok watch Cheese05 did podcasts a little while ago for sm64, and he did multiple episodes that were an hour or 2 long, I think we could do the same kind of thing for smb1 I think there could be some seriously good discussions on many things, including things that we struggle with and that are never really discussed in these forums. If these podcasts are an hour or 2 long, there could be so much good quality information to learn from these podcasts.

speaking from the perspective of someone who really struggles with smb1 and would like to see some hour long podcasts talking about stuff like improvement.

Go cheese05o mode

KilleDragon и CullenC нравится это
Lul_ecks_dee5 years ago

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OK UM How in the world did you figure out that pipe entry in 8-4????! Ok, delaying the all stars any% grind for 4:57 so I can grind this category with this new time save holy jeebus how did you figure it out? holy holy holy holy and how thicc holy i'm ded

Otterstone_Gamer, youtubeman06 и 3 другие нравится это
Lul_ecks_dee5 years ago

It seems repetitive to me, as it's basically the same as 144 fireworks except you have to beat each flagpole level with a 3 or a 1 on the timer instead of a 6.

If you can run these categories yourself, get enough people interested in this category, optimize it enough and make it kinda competitive, it may just be added as a new category. After all, there are multiple All 1up mushroom categories.

Logan_Sacrey, KilleDragon, и zsjetu9 нравится это
Lul_ecks_dee5 years ago

Ok I should look at that website whenever I get unoptimal until I get optimal

zsjetu9 и KilleDragon нравится это
Lul_ecks_dee5 years ago

?

youtubeman06, FrameImperfect и 2 другие нравится это
Lul_ecks_dee5 years ago

PAL is (usually) slower because at 50 FPS, that's how many times the timer at the end of the level counts down per second, as opposed to ~60.09 FPS, counting down 60 times per second at the end of the level. That is where the main time loss comes from. Fortunately, due to Mario being faster to make up for lack of FPS, this allows for it to be possible for a machine (TAS) or even an ambitious enough human to do a full FPG (what you see the top players do in 8-2) without using a bullet or any creature on every single level. However, the setup for full FPG currently is so difficult that I would say it is about the same difficulty as pulling off a lightning 4-2 clip. If anyone is willing to do 4 or 5 of these in the same run, then yes, running on PAL version would be much faster than NTSC.

Playing on a PAL cartridge at 60 FPS is banned, otherwise you could beat the game in a whopping 4:02 (at least TAS wise)

raymondamantius и Darpey нравится это
Lul_ecks_dee5 years ago

@Phoenix_SSM It would be a cash bounty

zsjetu9 нравится это
Lul_ecks_dee5 years ago

@Th3Re4l Nah you're good, it's far better to believe you can do something than not. That's also why I straight up say that I am going to 4:54, because I will. Besides, it doesn't matter if other people don't like it, it's not about them, it's about you getting a 4:55 and then 4:54.

raymondamantius нравится это
Lul_ecks_dee5 years ago

@KingBoo Ok, so how much of a bounty would it take for you to be the person to make it humanly viable and to be motivated to get the first 4:54?

@Phoenix_SSM Ok, so how much of a bounty would it take for you to be motivated to fix those time issues (find time in your day, remove time wasters, be more efficient), improve your mindset to a much higher level that can support grinding hard and smart, and to buy a NES in order to become the first person to 4:54?

@Th3Re4l When does the grind begin?

Lul_ecks_dee5 years ago

@FrameImperfect @ArtismScrub @grodney2000 Thank you for answering my question

@KingBoo I am saying that anyone can do it BECAUSE it is so difficult. If it was a bounty like 4:55.5, not everyone is going to be able to do it because the top players are much closer and can just do a simple grind for a few months and easily claim it, while the others would have to grind for a couple years, putting them at a major disadvantage to do it.

You see 4:54 is so difficult, that not even a SINGLE person even considers to attempt to go for it at the moment, not even the top players like somewes. This opens up a window for everybody to seriously try, as the amount of time it would take to pull it off would be so long, there is enough time for new players to become the best and become the first to 4:54, since they can have the advantage of dedication and willingness over the top players.

@Th3Re4l "If I ever have the skill to" Ok, so are you saying that you would grind for 4:54 for free?

The thing about skill is, it is where you are at right now. When you say "If I ever", that means you're talking about the future. We don't know the future, and at best we can predict it. What you do right now, will affect the future. So, if you start grinding for 4:54 today, and you grind hard and smart, you will rapidly develop your skill, and if you keep it up for the few years you need to, you will eventually get to the 4:54 skill level.

It's possible for you to "have the skill" to 4:54 in the future, but what determines that is what you do today. So are you going to grind for 4:54? And if it's for free, you could technically start today my dude.

@raymondamantius "not very many people are capable of going for 4:54" Well, you see, no, that's incorrect, that's very incorrect The question is not capability, it is willingness. Have you seen people do crazy things like David Goggins? He ran a 100 mile race in 19 hours, when he hadn't even run more than 20 minutes at a time before, when he was almost 300 lbs, when he was a weight trainer, and not a runner at all. He demonlished the bones in his legs in the process, and was about to die afterward, but he did it, by maximizing his capabilities. None of us even get close to what we're truly capable of, both in terms of improvement and how far we take things. The top players take breaks for months at a time, and don't always know everything, or always optimize what they do. But they are still top players, because they do more than everyone else.

It is not a question of capability, it is a question of willingness. How much would you need in a bounty to be willing to really try and become the first person to 4:54?

"Maybe someone will eventually come along that has both the interest, skills, and talent to achieve such a time. Currently, I have none of those."

Now this is what I'm asking: How much of a bounty would motivate you to be willing to attempt to develop the interest, the skills, and your talent in a fast enough manner to become the first person to 4:54?

@FrameImperfect (yes I'm @Ing you twice) "Other people will go for 4:54... so I have to be quick. 1 year needs to be enough." WOAH, that's an extreme estimate for 4:54 to happen. Notice that most of the comments on this forum are about how hard 4:54 is, and not how much of a bounty they want to see to be motivated to grind for it. Considering that and the fact that when I ask around, almost none of the TOP players believe it's possible, and when I asked the forums, only about half of the people believed it was possible. You could probably better expect 4:54 to happen in the next 2.5-5 years

So you'd probably have about 3.75 years from now, to be the first to 4:54

I like the rest of your plan to 4:54 though, although I would recommend spending more time on 1-2g, as that trick is pretty hard. However, you missed an extreme part of 4:54: 8-1 FPG and 8-2 framerule Those are the hardest time saves, and I would say would take more practice than the rest of the tricks in the game. The other thing that might need attention, is the mental side, as that is the biggest barrier for anything to happen. A poor mindset can result in NO improvement from practice, as I've had this happen before, so if you can squeeze some chunk of time on improving your mindset that would probably do wonders (all kinds of aspects, like optimal practice, enjoying the process, etc.)

It only took me an hour to write this

australian, sweatypiranha и 4 другие нравится это
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