Proposed changes for run timing
2 years ago
Bulgaria

I suggest some slight changes to run timing conventions and definitions. I've edited this guide to my proposal: https://www.speedrun.com/sotn/guide/eho60

This includes a change in how we define loadless timing to better suit how we do it. Instead of defining the loading period, I think it is better to define the gameplay segments.

I've made a tool that can hopefully help make the process of timing runs with or without loads less cumbersome: Segmented Timer

Additionally I think it makes sense to round milliseconds to the second decimal point since encoding and capture methods make the thousands effectively meaningless.

Отредактировано пользователем автор 2 years ago
MASH, Sestren, и Turbodog702 нравится это
Illinois, USA

I agree completely with the change to round away milliseconds, although this only affects Maria runs, correct? Would we need to retime already existing Maria runs (wouldn't be a gigantic ordeal, since it's a smaller category) or would this only be in effect moving forward?

Bulgaria

Well no everything that has milliseconds should be rounded to hundredths is what I'm saying. No need to retime.

Sestren нравится это
Illinois, USA

Which rounding method is most conventional? Round nearest or round up?

Bulgaria

I imagine either nearest or just removing the last digit.

Illinois, USA

Do we need a mod to weigh in on this before it can become official?

Статистика игры
Подписчики
870
Времена
1,583
Игроки
326
Последние темы
Опубликовано 1 month ago
games:thread_reply_count
Опубликовано 3 months ago
games:thread_reply_count
Опубликовано 5 months ago
games:thread_reply_count
Опубликовано 5 months ago
games:thread_reply_count
Опубликовано 1 year ago
1 ответ
Опубликовано 1 year ago
21 ответ