[Annoucement] Welcome to the 0.10 leaderboard overhaul!
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[Annoucement] Welcome to the 0.10 leaderboard overhaul!
Posted 1 year ago by

Heyo all, it's been a while! First of all, welcome to the 0.10 update! I sure hope you all have been enjoying it, as I've certainly enjoyed it so far! You might not know what happened to 0.9, but the story is pretty much that a lot of people didn't like it in playtesting so it was postponed and has been reworked into 0.10. So! There's a pretty good reason that there's been a slight delay in the board being updated this time around. If you've been lurking around the board recently, you might've seen some... large changes. Let's go over why! With the new Roboquest update roadmap, there seems to be an indicative time period where the game will fully release. I've been willing to restructure the board to be less of a pain to navigate for everyone involved, and as of this post, I've put the largest amount of elements that I suppose will be there indefinitely in place.

Considering the sheer amount of changes, I owe you a changelog. So, you're getting one whether you like it or not!

Speedrun 0.10 leaderboard update changelog: General Changes:

  • All previous runs have been moved over the new system
  • 0.4.x and 0.5.x have been sunset for only having a single run with no accounts attached (see Archive runs)
  • Miscellaneous categories have been sunset as no one either ran or visited them :(

All Categories:

  • Solo and Co-Op categories have all been merged into 2 respective board categories. So you have LESS BUTTONS TO PRESS THANK GOODNESS
  • Difficulties and run types have been set to be sub-categories for easier navigation
  • Classes are now individual categories
  • The new powercells have absolutely zero restrictions apart from you not spending wrenches for them at run starts, go wild

Co-Op:

  • Obsoletion type has been changed to "Match All, Any Order" which means a single player can run with multiple different players without obseleting their times with other players
  • Co-Op class categories are insanely hard to implement (Because it would create 16 subcategories) so that's probably not happening. Rather I have implemented set variables to clear up at-a-glance readabilty which won't obselete each other. Refer to the Co-Op rules on how to use these new variables

Individual Levels:

  • They're hecking gone
  • No seriously they're banished to the shadow realm
  • It was just awkward to go for an individual level time purely, so with consideration, IL has been sunset until there's a true in-game submode for IL speedruns.

While these changes make the board a lot more fun to go through, this puts more careful input stress on both the runners and moderators of the board. Please put the correct values in the correct thingy :( And that marks the end of this leaderboard update! Go mess up some bots, I'm certainly going to do that after this mess of manually moving over 50+ runs (and actually watching them for the class variable lol)

Catch you all later, and I better catch you smashing badbots >:D