Escape-any% in 23m 22s 960ms by
Description
Really happy with this PB, but there is definitely room for improvement.
A big thanks to everyone who has helped the community grow by sharing their ideas and strategies!
A few additional strategies to share:
- I've been using the Zucchini seed and have been turning down the population to make it easier to move around the map
- I turn the temperature and rain both up on this seed somewhat to keep favorable biomes for foraging
- Once one team member makes it to the ship, I try to kill off my other colonists ASAP by telling them not to eat to help reduce the chance for pop-up events
Mod Note: Retimed to 23:22.960.
Leaderboard
Category
Escape-any%
Difficulty-any%
Compromise
Scenario
Tribe (5p)
100% Merciless?
100% peaceful
Ver.
1.3
Run
Rank
3rd
Time
23m 22s 960ms
Date
Platform
Categories have been rearranged
I revamped the categories today. Changes:
- The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
- The Escape-build% category now has a ~~subca
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