Escape-any% in 23m 18s 900ms by
Description

I'm escaping on the found ship, playing on a peaceful tribal start.

My strategy:

  • First and foremost - control for RNG by finding a seed with 5 colonists having decent plants skills for self-sustenance via foraging. Otherwise, retires would be too frustrating, and I wanted a lot of them quickly to get a good time. My favorite seed 'trashrng5' worked pretty well here.
  • Put auto-save every 14 days and use the mode with loads (commitment allows for maximum 1 day auto-save interval).
  • Abandon the home location as quickly as possible without picking up anything.
  • Split the caravan into 5 individual ones and move them around. Based on the anecdotal evidence having them in one location increases likelihood of dying from starvation.
  • Move caravans to different sides of the map. Avoid cold areas and deserts as much as possible. If unavoidable, pick colonists with best plants skills for the job.
  • Wait for the ship to spawn and go there with the closest colonist. Move others away from the roads. I tried to let them join the ride, but anecdotally found 10-15s slowdown in ship launch time several times.
  • Rush to the ship and enable its reactor. Rinse and repeat until happy with the time. Then, do a full run waiting for the ship launch.

I re-timed the run by closely watching for visual cues at ¼x speed. The starting dialog disappears right as the timer starts. The reactor readiness message appears at 23:18.85 timer value. This messages generally matches the launch button becoming colored. I was spamming the keyboard shortcut and apparently launched the ship right then.

I show the developer mode and mods being off at the end of the video.

Note: 1.1 and 1.0 have different ship timings. The ship appears later in 1.1, but takes 1 less day to launch. Given a fast passage of time with all settlements abandoned, that results in ~30s advantage for 1.1 with other things equal.


Mod notes: Accurate judgment of launch time failed. Est. error ~4 frames.

Leaderboard
Category
Escape-any%
Difficulty-any%
Compromise
Scenario
Tribe (5p)
100% Merciless?
100% peaceful
Ver.
1.1 + Royalty
Run
Rank
Second place
2nd
Time
23m 18s 900ms
Date
3 years ago
Platform
Details
Verified
3 years ago
Submitted
3 years ago
Time splits
Provided by Splits.io
#NameSplitFinished at
1Homeless0m 18s 536ms0m 18s 536ms
2Free Ship! Let's claim it
Gold
2m 58s 218ms3m 16s 754ms
3Start it! Start it!
Gold
0m 25s 921ms3m 42s 675ms
4Planetless
Gold
19m 38s 130ms23m 20s 805ms
Game stats
Followers
200
Runs
218
Players
83
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I revamped the categories today. Changes:

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  • The Escape-build% category now has a ~~subca
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