Version Differences
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Version Differences
Updated 5 years ago by Peanut

Version Tier List for Any% (by DJTHED): https://docs.google.com/spreadsheets/d/1_-lDiDIIk-YOxjwNcML6UUo-HP3xGQMM981Ra-zPGO4/edit#gid=0

PC: Loads vary depending on your computer, usually 4-5 seconds. Default murfy button is Y/Triangle, but can be changed in the options. Lucky tickets can be scratched with mouse, making this the fastest version. Has autosplitter and load remover available in LiveSplit. The intro cutscene can be removed outright by renaming or deleting the "Videos" folder in the Rayman Legends install directory. Saves a little over a minute per reset.

X360: Default murfy button is Y/B. Must scratch tickets with analog. Loads are about 5-7 seconds.

PS3: Disc loads are very long. Default murfy button is Circle/Triangle. PS3 install/digital version has much faster loads than disc.

Wii U: When using only the Wii U Gamepad, all Murphy levels are essentially turned into auto-scrollers. You control Murphy with the touch screen, and an AI controls Globox. The AI is incredibly slow and rarely ever sprints, so a way to speed this up is to use two controllers for Murphy levels to avoid the slow AI. It's an awkward as hell approach to playing this game, but it's faster than the AI. Either way, this version of the game is the slowest version without two players. Loads are on par w/ PC (disc and digital). Tickets are scratched with the touch screen, which is slower than mouse, but still way faster than analog. Murphy level layouts are drastically different compared to every other version. All Murphy Cutscenes can be skipped with at least two players active by having the gamepad player manually switch to Murphy before entering the Murphy cutscene trigger.

Xbox One/PS4: No loading screens; levels load instantly when you enter the painting. This also means that you can't get hearts going into levels, making some damage boost strats not possible on this version. Ticket scratching is analog on Xbone, and finger pad on PS4. Default murfy button is Triangle/Circle, but PS4 has built-in button remapping so this isn't an issue. PS4 loads for 1 second after every level, making for roughly only 38 seconds of loading in the entire run on PS4 (Any%). Xbox One loads for 3 seconds after every level, making for roughly 2 minutes of loading in the entire run. Some minor level design tweaks (Geyser Blast has no claw enemies guarding a Teensie near the water, and cutscene skip on Snakes on a Cake is no longer possible for example).

Switch: Loading screens are back, and they are quite long, but you can now get hearts in loading screens again. All level design tweaks from the Xbox One/PS4 version are present. There is an extra instance where the game forces you to visit the main gallery to visit alternate Murfy Levels, none of which are faster to run in this version of the game. This makes the Switch version ultimately slower than the other versions due to this guaranteed time loss.

The fastest version without loads is PC, followed closely by PS4. Fastest version in real-time (with loads) is PS4.