Quest 64 - Any% Glitchless US Guide Updated by Pathardo
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Quest 64 - Any% Glitchless US Guide Updated by Pathardo
Updated 1 year ago by Hobox

Quest 64 Any% Glitchless Walkthrough, based on the WR time by set by SchoolieDee. Link to referenced run:

General Tip and Tricks / TERMINOLOGY/ Melrode Section from the guide written by: CleverLeviathan. Original Guide was written by CleverLeviathan and it was used as a base for this guide.

Time starts when you hit new game and ends on first frame of Mammon explosion. TIPS & TRICKS: ⦁ Buffer text via A/Z alternating ⦁ Always watch your compass, when battle starts remember the direction Brian is facing. (Losing sense of direction is very easy.) ⦁ Sliding: Brian has a small slide animation that carries him a small distance when he stops running. When running away from enemies end the turn prior to colliding with your agility ring for a little extra range, getting you closer to your escape! ⦁ Escaping: Alot of times Brian will be 2 or more turns from a successful escape. Once you are spirit level 23 in water you can cast the escape spell in battle. It is a good habit to be moving as close to the escape point as possible each turn then attempting to cast escape to end the turn.

TERMINOLOGY:

⦁ Water lvl: 1, 4, and 13 WP= Water Pillar (v = WP)(v,v = WP2)(v,v,v = WP3) ⦁ Water lvl: 7 and 25 Heal= Heal (v, < = Heal)(v,<,< = Heal2) ⦁ Earth lvl: 24 AVA= Avalanche (<,<,^) ⦁ Earth lvl: 27 Con= Confuse (<,v,^) ⦁ Earth lvl:36 MB = Magic Barrier (<,>,^) ⦁ Water lvl: 19 Exit = Exit (v,>) ⦁ Water lvl: 23 Esc= Escape (v,<,>)

PART 1: SET MESSAGE SPEED TO MAX AFTER TEXT ⦁ Immediately run holding Diagnolly down+right for first door, take stair well to door, hold down slightly right to next door, down the stairwell then straight and hang right then straight to main hall. ⦁ Run straight across the hall to the adjacent door heading straight, talk to NPC at end of table (Fresh Bread) then grab chest behind table (Honey Bread). ⦁ Head back out and take green door to exit castle. ⦁ Go down steps and turn left toward stables, grab the SPIRIT (WATER), then turn back and follow the brown road to town.

1A: Melrode ⦁ Follow road into Melrode and go into your first building on the right and grab (Wings to Melrode). ⦁ take right then immediate left heading straight to the house on the hill, go inside and grab the CHEST(Fresh Bread) then exit the house. ⦁ Turn behind the house you just exited and run to where the fence and mountain meet, put the SPIRIT(WATER) and use wings to melrode. ⦁ Exit town and start to follow the road taking hell hound encounters using WP1.

⦁⦁⦁ Note: You will need to have earned at least 3 Spirits from combat before Solvaring. Make sure you put each of them into water. ⦁⦁⦁

⦁⦁⦁ Note: once you hit water level 7 you will be able to cast heal 1 (v,<) ⦁⦁⦁

1B: Dondoran ⦁ Head toward the entrance of Dondoran. Follow the path until you get to the store on the right and talk to the woman at the entrance for a (Dew Drop). ⦁ Leave the shop and head down the small slope and talk to the person at the counter to get the (Wings to Dondoran). ⦁ Leave the shop and take the path up past the store. Take the very first right you can and follow it to the sand opening where you will take the SPIRIT(WATER) ⦁ Use wings to Dondoran to warp back to the gate. ⦁ Leave Dondoran and head south for Connor Forest.

1C: Connor Forest ⦁⦁⦁ Note: You will need to grind defense while in Connor forest. You will want 63 HP before Solvaring as well as at least 15 in Water. At 60 HP if you did no staff attacks, you will have 9 Defense ⦁⦁⦁ ⦁⦁ The best enemies to grind Defense on are Frog Knights and Marionasty. If you run counter clockwise from them as their windcutters go off you will take more hits, resulting in more defense and HP Xp ⦁⦁ ⦁ Head into the forest and immediately head to the Northeast and grab the Spirit(WATER). Then continue down the right fork just a little bit further to grab another Spirit(WATER) between two trees on the right. ⦁ Turn back and take the left fork, heading towards the cottage. Go inside the cottage and grab the Spirit(WATER) as well as the Chest (Giant Shoes) ⦁ Exit the Cottage and head South, cutting straight across the hills. It will cut to the east slowly and then back South. ⦁ As you come to the tree with the exposed root making an arch, go through it for another SPIRIT(WATER) ⦁ From the tree with the arch root, head northeast until you get to the metal gate. Grab the SPIRIT(WATER)

⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁ For the Solvaring fight, you will want to have at least 63 HP and 16 water.⦁⦁

1D: Solvaring ⦁ Before starting the fight go left, hugging the wall tight until it opens up. Grab the CHEST(Honey Bread)

BOSS FIGHT: Solvaring (200 HP): ⦁ Brian Turn 1: Walk Slowly towards Solvaring about 2 steps and use the Giant's Boots. ⦁ Solvaring Turn 1: Buffer running to the right and then forward to dodge the laser attack. ⦁ Brian turn 2: If you are within range to staff attack, use WP1, if you aren't use WP3. ⦁ Solvaring Turn 2: He will most likely use his AOE Ground Attack. He may also attempt laser. You can attempt to get out of range by buffering a movement input. (Boots will last 3 more turns) ⦁ From here continue to repeat using WP1 each turn as long as you are within range for a staff attack. Use WP3 if you are too far away. Use a bread if your hp falls below 18, using Fresh Breads first followed by Honey Breads. If you still have your dew drop, you can use it when your mana gets too low to cast WP1.(You should not need it here if everything is going Smoothly.) ⦁ ONCE DEFEATED: Put all SPIRITS into WATER. This should give you 19 water. ⦁ Head to the right hand side of the entrance and grab the CHEST(Mint Leaves) ⦁ Leave the Boss Area and Cast EXIT.

PART 2: 2A: Dondoran Flats ⦁ Go back down the right fork and go SOUTHWEST to the Gate, grabbing the Chest(Dew Drop) ⦁ On Dondoran Flats, Immediately go left off the road as soon as you are able to and grab the SPIRIT(WATER) ⦁ Head back to the road and follow it. You will get to a section where the road hugs the right and the wall cuts off. Head back towards the cliff here and head towards to the tree in the middle. There is a ramp that will take you down. Grab the SPIRIT(WATER) on the right. Then turn around and head past the sign into Glencoe Forest.

2B: Glencoe Forest ⦁ Once in the forest head Northwest down towards the water. There will be a tree with a spirit against it on the right. Grab the SPIRIT(WATER). ⦁ Walk towards the wall that was near the SPIRIT you just grabbed and then follow it to the West. There will be another SPIRIT back here between a Tree and the wall. Grab the SPIRIT(WATER) ⦁⦁⦁ Note: You should now be at 23 WATER which will allow you to cast ESCAPE in combat. This is useful for fights where it will take Brian 2+ turns to escape normally. ⦁⦁⦁ ⦁ Head South along the wall until it slopes away. You should see a CABIN down here. Grab the SPIRIT(EARTH) outside and then head inside and grab the CHEST(Silent Flute) ⦁ Leave the Cabin and head NORTH. There will be a SPIRIT Behind a tree that is near where the wall on the right disappears. Grab the SPIRIT(EARTH) ⦁ Go WEST Towards the pond. There will be a little spot where there is a gap in between a wall and a tree. Head through that and to the right and grab the SPIRIT(EARTH) ⦁ Cast EXIT and head North along the Right hand Wall. There are 7 trees along this wall. On the backside of the 6th tree is there is a SPIRIT. Grab the SPIRIT(EARTH) and cast EXIT ⦁ Head back into Dondoran Flats.

2C: Dondoran Flats (Post Forest) ⦁ Head out past the sign to Glencoe Forest and back up the ramp on the right hand side. Once back up the ramp head to the right (Southeast) and follow the road. ⦁ Follow the road until the right side opens up into a large, clear area. Head to the right and grab the SPIRIT(EARTH) back in the corner. ⦁ Head back to the road and follow it to Boat. Go onto the boat and go inside the door on the left. Immediately head back out and Brian will now be in West Carmagh.

2D: West Carmagh ⦁ Go up the steps and into the Cabin to rest. ⦁⦁⦁ Note DO NOT rest anywhere else. We will need this rest point for after the Nepty fight. ⦁⦁⦁ ⦁ Head across the bridge to the West and follow the road. Once you get to a small stone bridge, immediately go to the right off of the road and head up the slope. Grab the SPIRIT(EARTH) ⦁ Go back to the road and head straight as the road curves to the Left. Grab the SPIRIT(EARTH) that is near the back corner. ⦁ Head back to the road again. This time you will come to a fork in the road. Go right at the fork and follow the road to Larapool. ⦁ Once in Larapool go towards the fountain and go left and head inside the building. Talk to the woman at the counter to get (Wings to Larapool) ⦁ Head back out of Larapool and stay right hugging the wall until the path goes to the left and then head straight instead of following the road. (Heading Southwest) ⦁ You will find a bridge made out of a log. Head across it and follow the path around to the Cabin. Grab the SPIRIT(EARTH) then turn back and head across the wooden bridge into CULL HAZARD.

2E: Cull Hazard ⦁⦁⦁⦁ Checkin: If you have been grabbing all the spirits you should currently be at 1 Fire, 9 Earth, 23 Water and 1 Wind. ⦁⦁⦁⦁ ⦁⦁⦁ NOTE: You MUST be at 18 Earth before the end of Cull Hazard. Schoolie takes 5 fights with 2+ blood Jells to get to this number. He uses both the Silent Flute from Glencoe and a Celine's Bell ⦁⦁⦁ ⦁ Enter the dungeon and follow the path until it opens up and then stay to the left of the area border until you see a SPIRIT(EARTH) and a CHEST(Healing Potion) ⦁ Once you've grabbed the chest, head EAST hugging the right hand wall and grab the SPIRIT(EARTH) ⦁ Turn around from the SPIRIT's location and go straight (NORTHEAST from the SPIRIT), hugging the right hand wall. ⦁ The path will open up, continue heading straight (Direction will be South). ⦁ Head down the path still, keeping the water to your left. A small area opens up on the right. Grab the CHEST (Heroes Drink) ⦁ Go back to the path and continue keeping the water to your left until you see two CHESTS (Honey Bread, Healing Potion) ⦁ Continue down the path past the chests, keeping the water to your left until you get to the Root Bridge. On the other side there is another CHEST(Silent Flute), then keep following the path to exit to Normoon.

2F: Normoon ⦁ Head straight to the wheat field and grab the SPIRIT(EARTH) and grab the one next to it (EARTH), then in the next wheat field over in the cornor where the fence meets the border is another SPIRIT(EARTH). ⦁⦁⦁⦁⦁ SAFETY STRAT! There are two windmills on the side of town after grabbing the 2 spirits in the first field you can detour to both of these and grab the 4 CHESTS (FRESH BREAD, HEROES DRINK, FRESH BREAD, FRESH BREAD)⦁⦁⦁⦁⦁ ⦁ After grabbing the last SPIRIT, head along the border so you can leave the wheat fields and head up the slope and past the sign (North) into Windward Forest.

2G: Windward Forest ⦁ Follow the path and grab the SPIRIT(EARTH). when the forest opens up, head Northwest cutting through the woods to the Cabin. At the Cabin, on the left past the Barrels there is a CHEST(Healing Potion) ⦁ Inside the Cabin grab the SPIRIT(EARTH) in the front room and the CHEST(Honey Bread) in the back room. ⦁ Exit the Cabin and to the on the side opposite of the barrels there is a tree. Grab the SPIRIT(EARTH) ⦁ Head down the path towards Zelse.

⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁For the Zelse fight your Elements should be: 1 Fire, 24 Earth, 23 Water and 1 Wind.⦁⦁ ⦁⦁ Schoolie enters this fight with 84 HP.⦁⦁

BOSS FIGHT: Zelse (680 HP) ⦁ Brian Turn 1: Move closer towards Zelse. ⦁ Zelse Turn 1: Zelse will move in and MOST LIKELY use his long range attack. ⦁ Brian Turn 2: Walk Closer to Zelse and use Rock 1. ⦁ Zelse Turn 2: Zelse will always use 1 of 2 attacks if you are within 4 steps of him. One is his sword cutter attack which cannot be dodged, and the other is his mid range sweep attack in a line. If you pre buffer your movment closer to Zelse you can usually dodge his mid range sweep. Good RNG means he will never use his Sword Cutter. ⦁ Brian Turn 3: Schoolie moves 2 steps closer and casts Avalanche. ⦁⦁⦁ Note: Always heal if you are below 43 HP as that is the range for Sowrd Cutter to kill you. ⦁⦁⦁ ⦁ The loop of the fight is using Avalanche until you are under 43 Hp and then healing. Prioritize using breads over potions. ⦁ Once the fight is over put all your SPIRITS into EARTH (this should get you to 28 if you came in at 24) ⦁ Go to the nearby tree and grab the SPIRIT(EARTH) ⦁ Cast Exit, leave the woods and then use the Wings to Larapool (Blue Wings)

PART 3: 3A: Entering Blue Cave ⦁ In Larapool go straight across the center of town and talk to the lady at the counter. Then go all the way down the stairwell and then the next stairwell right next to the one you just came down. ⦁ Head through the door across to the Well Room. As soon as you enter, turn around and leave to drain the water. Head back towards the door that leads to the stairwell but head down the ramp on your left instead. ⦁ Go straight and grab the SPIRIT(EARTH) ⦁ Head left from the SPIRIT, up the hill for a 2nd SPIRIT(EARTH) and then back down the hill and up the stairs for a 3rd SPIRIT(EARTH) behind the second pillar on the right. Then head into Blue Cave.

3B: Blue Cave NAVIGATING BLUE CAVE: There are blue cone like rocks all through the cave that have arrows indicating the direction you need to head to progress through the cave. Use these as a reference if you get lost. ⦁ Go down the slope and take the right path between the two stones (you will be heading EAST) ⦁ As you follow forward you on the path it will eventually have you going WEST. Shortly after the room will pen up slightly. If you turn 180 degrees in the small opening, you will see the two stones signaling forward. ⦁ As you move forward the path will open up again and there will be an Ice Spire with a SPIRIT(EARTH) that we will be grabbing. ⦁ Keep going straight and you will eventually hit 2 ice bridges. (The Bridges are pretty far apart with another stretch of cave.) Keep your eye on your compass at all times. ⦁ You will eventually reach a 4 way intersection. You will be facing NORTH when you arrive here. Take the left path. (AGAIN, you will be facing NORTH when you arrive at this intersection) ⦁ Grab the SPIRIT(EARTH) then head back and stay straight until the dead end. Turn left and grab the SPIRIT(EARTH) and the CHEST(Mint Leaves) then turn around and stay straight until a small fork appears. Take the right path. ⦁ At the next fork, go right again. ⦁ Stay straight to the next area. Go to the cottage and grab the SPIRIT(EARTH) on the left side.

3C: Isle of Sky ⦁ Go inside and through the door to teleport to the ship on the circle pad. Go to the bottom of the ship and get the SPIRIT(EARTH) and the CHEST(Dragons Potion) ⦁ Exit the ship and grab SPIRIT(EARTH) at the entrance to the cottage, and then another SPIRIT(EARTH) behind the cottage. ⦁⦁⦁ Note: Prepare for the Nepty fight. You can Safety Save on the ship if you aren't chasing a tight PB. ⦁⦁⦁ ⦁ Take the path up the hill and grab the SPIRIT(EARTH) and then stand in the small rock formation in the middle to get teleported to Nepty's chamber.

3D: Nepty ⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁ For the Nepty fight your Element Levels should be: 1 Fire, 40 Earth, 23 Water, 1 Wind. ⦁⦁

BOSS FIGHT: Nepty (880 HP) ⦁ Brian Turn 1: Move in Towards Nepty and cast Magic Barrier (MB)( <,>,^) ⦁ Nepty Turn 1: Let her do whatever she wants to. ⦁ Brian Turn 2: Get within range and Cast Avalanche (<,<,^) ⦁ Alternate casting Avalanche and Magic Barrier. Healing and Using MP items as needed. ⦁ Once Nepty is dead, put all the SPIRITS into EARTH. This should get us to EARTH 44.

PART 4: ⦁⦁⦁ Note: You should have been HEAVILY investing into EARTH for most of this run. Once your EARTH hits 50, we will be placing the rest of our SPIRITS into WATER to keep our healing as high as possible. ⦁⦁⦁ ⦁ Leave Nepty's Chamber and do a Death Warp. You need to die to an enemy which will take you to the last place you saved. You will ONLY do this if you saved at Larapool. If you saved anywhere else, you cannot do this. You will have to do the following if you safety saved: ⦁ Go back into the cabin in front of the ship and go in the back room, step on the pedastal, leave the house you are now in and step in between the ice pillars just in front of the house to warp to larapool.

4A: East Limelin ⦁ Return to the docks at Larapool,entering and exiting the Ship 4 times. On the 2nd time into the ship, grab the SPIRIT(EARTH) over by the crates. ⦁ Take a left after leaving the docks and follow the road ⦁ As the road comes to an opening on the right hand side, hug the wall and grab the SPIRIT(EARTH) near the small tree. ⦁ Head back to the road and continue to follow it. (Direction will be SOUTHEAST after grabbing the last spirit) ⦁ Head down the sloping hill and continue following the road until you get to a stone bridge. Go across the bridge and go into Limelin.

4B: Limelin Proper ⦁ Once in the City immediately head right. There will be a stone wall with some tall grass in it. Behind the closed part of the opening there is a SPIRIT(EARTH to 50 then WATER). ⦁ Head STRAIGHT across from this field and make the SECOND right into a gold building with a sign on it. Talk to the lady at the counter for (Wings to Limelin) ⦁ Go out the door and back around the other side of the building. There is a fence with a SPIRIT next to it. Grab the SPIRIT(EARTH to 50 then WATER) ⦁ Turn right once grabbing the SPIRIT and head back towards the Metal Gate. ⦁ Grab the SPIRIT on the otherside of the Spire in the middle of the Courtyard. Go into the building. Behind the statue in this room, there are two SPIRITS. Grab them. ⦁ Walk back into the Courtyard and then use Wings to Limelin. ⦁⦁⦁ Note: By this point you should have 50 EARTH, so now start dumping all of your SPIRITS into Water. The guide will stop telling you what to spec, as it's going to assume you are at 50 EARTH. ⦁⦁⦁

4C: East Limelin 2 ⦁ Head out of the City, back across the stone bridge. Head straight beside the two trees and follow the path. ⦁ When you get to the Fork in the road with the sign, go left. ⦁ Head down the small staircase and hook right to grab a SPIRIT at the dead end. Turn around and head down the slope. ⦁ At the bottom of the slope, immediately go right into the Cottage. Grab the two SPIRTIS and then exit the cottage. ⦁ Once out of the cottage, go straight, hugging the wall on your right until you are under the wooden platforms with the pile of dirt in front of them. Grab the SPIRIT from behind the dirt pile. ⦁ Head on out from behind the dirt pile and through the gate to Baragoon Tunnel.

4D: Baragoon Tunnel ⦁ As you first come into the tunnel immediately go grab the two CHESTS(Heroes Drink, Healing Potion) ⦁⦁⦁⦁⦁ Saftey Strat: The Will O Whisps will be FASTER than you in this category and they hurt. For Safety you can cast Magic Barrier (MB) between escape attempts or as you're walking away and healing each turn. ⦁⦁⦁⦁⦁ ⦁ Head Left (Southeast) after grabbing the chests and go through the tunnel with the wooden beams in front of it. ⦁ Continue down the tunnel going EAST when it shifts to that direction until you come to a room with a CHEST(Healing Potion) and a SPIRIT. Grab both then go across the bridge. ⦁ Once you get to the end of the bridge follow the ledge up the stone entry way. Turn left immediatelyto grab a SPIRIT. ⦁ After grabbing the SPIRIT, continue down the hallway eastward. Stay due EAST until arriving at Shilf.

4E: Shilf ⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁ At this point you should easily have 50 EARTH and at least 30 WATER. Schoolie enters with 50 EARTH and 31 WATER.⦁⦁

BOSS FIGHT: Shilf (1000 HP) ⦁ Brian Turn 1: Move towards Shilf and cast Magic Barrier (MB) ⦁ Shilf Turn 1: She's going to do whatever she wants. ⦁ Brian Turn 2: Try to get within Avalanche range. If not possible or not sure, just get as close as possible to save mp. ⦁ Shilf Turn 2: She's going to do whatever she wants. ⦁ Brian Turn 3: Get in Avalanche range and cast Magic Barrier. ⦁ Shilf Turn 3: She's going to do whatever she wants. ⦁ Brian Turn 4: Get in range and cast Avalanche. ⦁ At this point, the fight is going to loop just like Nepty. You'll alternate casting Magic Barrier and Avalanche. ⦁ Once defeated put all the SPIRITS into WATER and head EAST out of the Arena. Grab the SPIRIT and the Right CHEST(Healing Potion) ⦁ Head Left after opening the chest and out the tunnel.

PART 5: 5A: Dindom Dries ⦁ Head Southwest straight for the tent. Inside grab the SPIRIT in the back by the pots. ⦁ Leave the tent and head West across the dunes. Once you see the color of the ground begin to change, head past the ledge and follow the path. ⦁ When the path hooks to the left, continue straight and grab the SPIRIT. Head back to the road and continue following it (Will be going South at this point) ⦁ When you come to the ruined houses, go into the first one on the left and grab the CHEST(Replica) ⦁ Head through the village due Northwest. ⦁ Hug the area border to the left and go through the small passage. Grab the SPIRIT on the rocks here and then head across them. ⦁ Grab the SPIRIT straight ahead and then go into the entrance to Boil Hole.

5B: Boil Hole ⦁ Follow the path to the crater room keeping to the left most border. Take the first available path on the left hand side and keep moving foward. ⦁ In the 2nd Crater room, continue straight (Due EAST), hooking south when the path curves that way. Grab the CHEST (Dragons Potion) ⦁ Go left after grabbing the chest, continue following the path until the first opening to the left. Follow the opening down. ⦁ Once at the bottom of the long slops, immediately head right and grab both CHESTS (Giant's Shoes, Replica) ⦁ Afer grabbing the chest, head down the tunnel to the SOUTH. You will follow this path to Fargo.

5C: Fargo ⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁ At this point you should easily have 50 EARTH and have been putting all SPIRITS into WATER. Schoolie has 50 EARTH and 40 WATER when entering the fight.⦁⦁

BOSS FIGHT: Fargo (1500 HP) ⦁ Brian Turn 1: Move towards Fargo and cast Magic Barrier. ⦁ Fargo Turn 1: He's going to do whatever he wants. ⦁ Brian Turn 2: Move into Avalanche range and cast Avalanche. ⦁ Fargo Turn 2: He's going to do whatever he wants. ⦁ At this point alternate casting Magic Barrier and Avalanche. If you get below 10 MP cast Confusion to get your mana back. Then continue alternating between Magic Barrier and Avalanche. If Magic Barrier misses you CAN surive a hit or two if needed. You'll need to get it to Proc Confusion. If you need to, take a turn instead of casting Avalanche to heal. ⦁ After the fight, put all SPIRITS into WATER then head EAST. Once you get to the bottom of a small slope, hook right and hug the side of the slope to get a SPIRIT. ⦁ Climb back up the slopes and head North towards the exit. On the way, Make sure to grab the CHEST (Dragon's Potion) on your way out.

PART 6: 6A: Baragoon Moor ⦁ After coming out of the dungeon, head straight hugging the left wall. Once you get to the path, turn right. Go until you get to a small area that heads towards the right and take it. Go left past the blue block and cut across in front of the building. Along the wall here you will find a SPIRIT. ⦁ Head into the building and go upstairs. Grab the SPIRIT and then go into both rooms. Grabbing the CHESTS(Spirit Light, Dragons Potion, Celine's Bell, Replica) ⦁ Leave the building and head back onto the path going due WEST. ⦁ Head up the small ramp towards the castle and hug the left hand edge until it continues left. Go left and grab the SPIRIT. ⦁ Head towards the gate to the town. Before going through the gate, head to the right of the door and grab the SPIRIT. ⦁ Go through the gate into Town. ⦁ Follow the path straight through town towards the big set of doors. ⦁ Hug the left hand side of the new area until you get to backside of the castle. Go up the ramp and take a right. Walk around to the side door.

6B: Brannoch Castle ⦁ Follow the path from the first door until you get to first door on your left. Take the door. ⦁ Once through to door GO left. Follow the path until you see a door on the left. Take the door. ⦁ Follow the path grabbing the CHEST infront of the door, then go through the door and head along the path to the SPIRIT. Grab it and then head back to the CHEST. ⦁ Continue down the hallway to the SOUTH, following the path. When it leads to a door, take the door. ⦁ Once through that door, go left and follow the path, taking rights until you get to ANOTHER DOOR. ⦁ Take the path until it leads to yet another door.

6C: Guilty ⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁ At this point you should easily have 50 EARTH and have been putting all SPIRITS into WATER until WATER 48. ⦁⦁ ⦁⦁⦁ This fight will be different than the last one.

BOSS FIGHT: Guilty (1800 HP) ⦁ Brian Turn 1: Walk forward and cast Magic Barrier. ⦁ Guitly Turn 1: He's going to do whatever he wants. ⦁ Brian Turn 2: Get within Avalanche range and cast Avalanche. ⦁ This will be the usual loop. Unlile the last fight you won't be using Confusion to build back your MP. Instead you'll be using the stockpile of MP items we have aquired until this point. ⦁ Once Defeated, if your WATER is 48, put the points into fire.

6D: Brannoch Castle 2 ⦁ Head up the stairs. In the open room with the Balconies. Head towards the purple pillar and go left and grab the CHEST (Heroes Drink. Head back towards the pillar and head straight across. Grab the CHEST(Healing Potion) Go back to the pillar and go right, taking the door on the right hand wall. ⦁ Once out the door go left and follow the path. Grab the CHEST(Mint Leaves) on the right and go through the door. ⦁ Grab the first CHEST(Spirit Light) on the right when you enter the room. Grab the one CHEST(Healing Potion) back by the blue wall. Grab the SPIRIT and then grab the last CHEST(Dragons Potion). Head back out the door. ⦁ Once out the door. Follow the hallway to the west. ⦁ Go through the door at the end of the hall. Stay right and grab the CHEST(Spirit's Light). ⦁ Talk to Shannon in front of Brian's dad. Head through the door and continue. ⦁⦁⦁ Note: Say Hi to Brian's Dad. We won't actually talk to him but he's here!⦁⦁⦁ ⦁ Walk to the next door and get ready for the Beigis fight.

6E: Beigis ⦁⦁⦁⦁ PRE BOSS CHECKLIST ⦁⦁⦁⦁ ⦁⦁ Your stats should already be where you need them. 50 EARTH, 48 WATER and 5 FIRE. ⦁⦁ ⦁⦁⦁⦁⦁⦁ This fight is played out the EXACT same way as Guilty. I'll put the steps below again for the sake of the guide.⦁⦁⦁⦁⦁⦁

BOSS FIGHT: Beigis (1900 HP) ⦁ Brian Turn 1: Walk forward and cast Magic Barrier. ⦁ Beigis Turn 1: He's going to do whatever he wants. ⦁ Brian Turn 2: Get within Avalanche range and cast Avalanche. ⦁⦁⦁⦁⦁⦁⦁⦁⦁ MAKE SURE YOU SAVE AT LEAST 2-3 MP ITEMS FOR MAMMON ⦁⦁⦁⦁⦁⦁⦁⦁⦁ ⦁ Once Defeated, put the SPIRITS into fire.

6F: Path to MAMMON ⦁ Go out the side door of Beigis' room. ⦁ Follow the path until you get to Shannon and talk to her.Continue through the tunnels until you get to the Statue that takes you to the floating Monastery of Mammon's world. ⦁ Once inside go through the first opening on the right. Go right once on the other side of the archways and hug the right hand wall. Go left when the path does and go through the door. ⦁ Follow the path. There are no side pathways here so just follow it until the end. ⦁ Walk through the door into the room, and then back out to be teleported to a new area. ⦁ Head up the ramp towards the next door. ⦁ Once through the door, keep the red pond on your left until you can see the next door. ⦁ Head in and then back out of the door. ⦁ Go around the back of the door towards the green archways.One will have a ramp down towards the right. Follow it to the next door. ⦁ You will now be in a forest like area. Hug the left hand wall until you get to the stone bridge. As soon as you get across the bridge continue to hug the left hand border of the room. Walk across the next bridge and then continue to follow the left border until the door. ⦁ On the ship, go down the stairs, and out the door on the bottom deck. ⦁ Follow the checkered path to the next door. Go through the door and then back out. ⦁ Come out of the house and immediately head right. Uniil the gap between the two small stone walls. Cut through the gap and head to the gate. ⦁ You will now be in a forest like area. Hug the left hand wall until you get to the stone bridge. As soon as you get across the bridge continue to hug the left hand border of the room. Walk across the next bridge and then continue to follow the left border until the door. ⦁ Talk to Shannon and teleport to Mammon's room.

6G: Mammon BOSS FIGHT: Mammon (2300 HP) ⦁⦁⦁ This boss fight is by far the easiest of the ones you've done recently.⦁⦁⦁ ⦁ Brian Turn 1: Cast Magic Barrier and approach Mammon until the staff icon appears.
⦁ Mammon Turn 1: Literally ANYTHING he wants to. ⦁ Brian Turn 2: Continue moving closer until the staff icon appears. Then cast Avalanche. ⦁ Loop casting Magic Barrier and Avalanche until he does. Substituting Avalanche casts for MP Items when you need them.

Congrats on beating the game! Hope this guide helped. Big thanks to cleverleviathan whose guide was the base of this one and to SchoolieDee for the vod with the route changes! Check them both out! twitch.tv/cleverleviathan and https://www.twitch.tv/schooliedee