Complete Walkthrough of Every Room
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Complete Walkthrough of Every Room
Updated 5 years ago by DXOS3

Qube 2 Speedrun Quest Legend: P = Platform. TW = Time Warning. Other notes: Yellow is a yellow button. Aqua is a blue button. There is a difference between activating and using and [colour] on square. Prologue and Chapter 1: Forgotten Signals R1: Follow the instructions R2: Use blue to jump to exit. R3: Use red to extend yourself up. R4: Extend reds first, then activate blues on your way up. R5: Activate red in your glove. Then use red and blue on your way up. R6: Activate red on wall. Then use blue on your way up and another blue to right to jump to exit. Use the side closer to you. ELEVATOR 1 to Chapter 2: The Ropes R7: Activate lift. R8: Activate red on far side of mover. Activate blue on far side. Move mover and jump quickly to exit. R9: Activate red on lift. Blue on far side of walk. Use lift. Activate blue on near and jump quickly to exit. R10:

  1. Activate mover on left.
  2. Red on right and stand. Move lift up.
  3. Blue to mover. Activate mover.
  4. Move right lift down. Activate red on lift nearest to exit. Blue near.
  5. Move lift up and jump quickly to exit. ELEVATOR 2 to Chapter 3: House of Leaves R11: Activate green to hop up. R12:
  6. Use blue to blast green then you up to platform.
  7. Activate red closest to green. Use green. Deactivate red. (Notice diff. b/w deactivate and cancel). Hop to exit. R13:
  8. Mover to right. Blue on floor. Activate green. Mover to left.
  9. Activate center red on mover timing with green. Blue to your behind and jump on green. Mover to right and jump to exit. R14:
  10. Blast cube at door.
  11. Move top left mover to you. Blue on left center. Activate green on mover to blast door 2.
  12. Move left mover back. Red on right mover (center) and activate. Blast cube to red with blue on bottom center.
  13. Blue on floor other side. Fast move to exit using right mover.
  14. Use blues to hop up. ELEVATOR 3 to Chapter 4: Lost in Transmission R15: Activate green on left to hop up. R16: Green on top right. Blue below. Hop over. Activate red on corr. side. Activate green and hop up. R17: Green bottom right activate. Left center red activate. Hop up. Activate green above red then blue and hop over. R18:
  15. Red on mover. Mover to right.
  16. Green on center left. Blue on floor. Activate green.
  17. Time green to top and activate blue on top. Jump on cube and move mover to left to exit. R19: Learn the cancel.
  18. Activate red on near on mover. Mover to right. Activate green and move mover to left.
  19. Blue on bottom. Cancel red to blast door. Reactivate red on left. Move mover back right. Use blue to hop up to platform 1.
  20. Green on left. Hop on right blue. Mover to left and continue to exit. S1: Interact with statue and brush yourself on right door. ELEVATOR 4 The Machine -Activate center console and move to left door. ELEVATOR 5 to Chapter 5: Tangled Reactor 1: Blue on left and move to activated door on right. Elevator down. R20: Learn the buttons.
  21. Activate green on yellow. Move up stairs.
  22. Activate aqua on right and move to exit. R21:
  23. Activate right button. Green on left mover. Wait. Activate green.
  24. Blue on floor and hop to back mover. Cancel green on yellow to hop to exit. R22: Complete short puzzles to exit. (The room is a joke...) R23: Learn to work with the green cube.
  25. Activate green on top right. Activate red below to push cube on yellow. Push aqua.
  26. Blue on bottom left. Activate red above left yellow on far side. Activate green above blue. Climb stairs to exit. R24: Introduction to Fans
  27. Use fan to get across gap.
  28. Blue on same fan to hop to platform 1
  29. Blue to platform 3 and move mover to you.
  30. Activate red on mover and stand in b/w fans and red until you reach exit. R25: Use same concept as R17 R26:
  31. Look to right. Green on top. Blue on bottom. Activate near orange above yellow. Activate green to move mover.
  32. Use blue on mover to hop to platform 1.
  33. P1: TW: Green on right mover, use yellow to move mover to right in center. Move to lift quickly and activate green when mover gets back to other yellow.
  34. P2: Green on top right at back. Blue on bottom. Activate green while standing on near left yellow. Then stand on other yellow.
  35. Blue on floor near fan and jump to exit before black door closes on side opposite fan. Reactor 1: Go to far right door. R27:
  36. Activate Green on top right. Blue on bottom. Activate red on floor. Stand on yellow.
  37. Make red blue and blast door. Stand off yellow. Reactivate red on blue. Stand behind and activate above green.
  38. You know where to go from here... Reactor 1: Go to back door. R28:
  39. Activate green on top at back. Blue on mover. Stand on near yellow. Activate green again and get off yellow. Hop to platform 2.
  40. Activate green on top at back. Red on mover. Hop to red. Activate green again. Get console. Reactor 1: Go to door on your right when exiting. Left door facing reactor from the front. R29:
  41. Activate green on floor near to fan. Blue on same side near to you. Step on rightmost button till mover is done. Stand on other yellow.
  42. Red on far left floor and stand near it opposite the fan. Move blue to left square. Cancel red and move to platform 1.
  43. P1: TW: Use blue on floor to get on mover. Orange on your left. Activate green on right to push yellow on floor. Time reds to stay on mover.
  44. Activate console, go back to reactor room and elevator out to the machine. ELEVATOR 6 to the Machine. -Move across the rooom. ELEVATOR 7 to Chapter 6: Fragile Dreams Reactor 2: Blue on right and move to activated door to left. Elevator down. R30:Blue at back. Hop to edge of flipped. Activate flipper. R31: Turn mover and flipper over. As you jump, activate the mover. Be quick. R32:Bounce cube while flipper is up and stand on lift at right. Move flipper down and get up to platform 2 as you move it back up. R33: No fast mode seems to work. Place cube on flipper, red on mover at bottom. Have yourself on flipper and hop to exit. R34: Move entire flipper down. Move sections 1 and 2 a further down. As you jump with blue, move those two sections up and use entire flipper to get to exit. Reactor 2: Move across the room R35:
  45. Red on left. Green on top. Carry green over to left and cancel red. Red on other side. Carry green to right. Drop and blast open door.
  46. Green on left. Turn mover again. Use blues to blast final doors. Don't forget to push the aquas. Reactor 2: Move to the back of the room. R36:
  47. Green on yellow while standing on lift. Get over to the other yellow. Blast door to console. Put another cube on to mover.
  48. Get back to other side and flip cube to the same yellow you were on. Flip yourself to console and exit. Reactor 2: Last one available... R37:
  49. Get to platform 1. Red on other side. Move mover up. Move above flipper down.
  50. Bounce to flipper. Flip yourself to console. Move flipper back down. Time cube with flipper to hop to console. ELEVATOR 8 to the Machine. -Move left. ELEVATOR 9 to Chapter 7: The Edge Reactor 3: R38:
  51. Mag. Cube over.
  52. Move cube to mag, carry cube with mag and unmag.
  53. Bounce cube on floor and carry to mag. Carry mag to left. Unmag cube. Stand on cube and unmag up. R39: Get cube to mag. Carry mag cube right. Extend red above door. Unmag to blast door and go in. R40:
  54. Green blue on only available squares.
  55. Green to mag. Unmag center then left.
  56. Again but mag center. Move mag to left. Stand on magged cube. Unmag top. Unmag floor and carry yourself to exit. R41:
  57. Orange on floor. Go down. Cancel orange and get to platform 1. Stand on yellow.
  58. Unmag. Fan green to blast door. Get to associated button. Mag.
  59. Fan green to mag. Unmag immediately. Red on bottom to get to exit. R42:
  60. Move floor to you. Activate green on top. Move floor to left. Move mag over. Blue on floor while standing on cube. Turn top mover left. Unmag.
  61. Get green to other mag using the same 'pole' and the squares above and standing on yellow. Mover back left.
  62. Blue on floor to stand on cube and unmag to exit. Reactor 3: Move across the room. R43: Stand on right yellow. Green on right and mag the cube. Stand on left yellow. Unmag first one. Stand on magged cube on left. Unmag to console. Reactor 3: Move to your right.
    R44:
  63. Move mag left. Unmag. Activate green on top to jump up to platform 1.
  64. Red on floor. Mover right. Activate green again. Cancel red. Mover left and mag it. Stand on green and hop to mag. Mover right and get to platform 2.
  65. Stand on yellow. Remag on column. Mover left. Activate green again. Mover right and unmag. Get back to platform 1.
  66. Use same logic in step 2 to get to console after stepping on aqua. This time only unmag as you hop up with the blue on the floor. Reactor 3: Move to back of the room. R45:
  67. Green blue vertically on one side. Move one side up to form L. Move bottom mover to get cube on mag. Move the one side to get back flat. Move whole flipper up.
  68. Unmag the cube while standing behind the cube. Press aqua.
  69. Repeat step 1.
  70. Unmag cube to get to console. Reactor 3: Move to right.
    R46:
  71. Stand on yellow. Unmag floor. Green blue on available squares. Aqua first button.
  72. Mag on top. Carry cube to other mag. Unmag one at a time. Aqua second button.
  73. Same process but unmag top first and stand on cube. ELEVATOR 10 to the Machine. ELEVATOR 11 upwards. ELEVATOR 12 to Chapter 8: The Fall of Man Reactor 4: Move to other side of the room. R47: Green on top. Grease green with yellow. Push red to get to platform 1. You know how it goes from here... R48: Green blue where appropriate. Mover to left. Extend red. on same side. Get cube on red and carry to right. Grease cube. Cancel red. Reactivate red and stand on lift. R49:
  74. Move mover down and mag. Green blue on right. Get cube on mag, move mover up while standing on cube. Get to wire and push one aqua. Unmag cube and push other aqua.
  75. Repeat step one except unmag both while standing on cube and make sure cube is greased. R50: Move sliders until you get one greaser blasting fire at the door. R51: Extend red on mover. Grease it. Mover to left. Grease green from top. Step on other yellow and mover to right. R52:
  76. Get to aqua on left.
  77. Push greased cube to right while standing on it.
  78. Repeat step 2 to open fire door using the yellows. Reactor 4: Move to your immediate left. R53:
  79. Get to aqua at back using blue on floor.
  80. Push cube to the middle and get middle blasting fire.
  81. Get cube to bounce to entrance of fire door while it is on fire. In steps 2 and 3, use the greasers to be able to do this. Reactor 4: Move to immediate left. R54:
  82. Grease a cube and blast it to mag.
  83. Red by the triangle. Grease red and mover right.
  84. Fire red and blast cube against it to make chain reaction. It will go to the fire door where you can exit. Reactor 4: Across the room and right. R55:
  85. Mover left. Carry a green with a red to get to platform 1.
  86. Stand on first yellow. Activate green again and push it forward with red. On its way back, blue to blast target door.
  87. Before activating other yellow, have another greased cube on the ground. Then transfer a flame over with slider.
  88. Push cube. Mover to right and flame with the first button. Reactor 4: To your immediate right. R56:
  89. Green on top. Mover to left and stand on yellow. Blue at right and move cube back with red on mover.
  90. After aqua. Drop cube. Grease it and push forward. Blast cube with blue while standing on the cube.
  91. Unmag on the floor. Drop cube on mag at back. Grease it with yellow. Stand on cube and unmag one at a time untily your reach console. ELEVATOR 13 to Home ELEVATOR 14 to Chapter 9: Memories of God Reactor 5: Across the room at back R57: Push mover over and get ball to button while standing on lift. R58:
  92. Activate ball on top. Activate green behind and red to push ball forward.
  93. Green blue behind the ball R59:
  94. Blue green to activate middle button.
  95. Move red on other side while holding ball to grease. Stand on first button.
  96. Jump to third button as ball moves down the ramp using blue. Time it carefully. R60:
  97. Blast ball to mag. Move up using right button and unmag to open target door.
  98. Get another ball on lowered mag. Grease a cube on the floor. Unmag ball while standing on it. R61:
  99. Green on first button. Stand on yellow and activate ball to open third door.
  100. Delete cube on first yellow. Mover to right.
  101. Red on right floor. Grease with left yellow. Mover to left. Fire the ball by canceling the red while standing on left yellow.
  102. Red on left floor. Make another ball. Red behind you on same side. Use blue on floor and wall to make ball come to your side.
  103. Stand on leftmost yellow on platform 0. Blue on floor and mover to blast door. Stand on remaining aquas and exit the room. Reactor 5: To your immediate left. R62:
  104. Use push technique to move ball to mag. Turn mover and unmag the ball to blast the door. Get up to the yellow on platform 1 using blue on floor.
  105. Green the top and grease with yellow. Mover back left and unmag. Stand on grease cube and use push technique to push to other platforms. Make sure to jump! Reactor 5: To your immediate left. R63:
  106. Red on floor centre near fan. Get ball to go near fan then cancel the red.
  107. Grease a cube on the floor using left yellow. Jump to platform 1. Activate blue on another ball while standing on other yellow and fire door should open. Reactor 5: Across the room and right. R64:
  108. Grease cube across the gap using right yellow. Grease ball from above as well. Red on mover to push ball. Grease red as well.
  109. Create chain reaction of fire using other (left) yellow to open fire door. Reactor 5: To your immediate right. R65:
  110. Activate green on the left yellow.
  111. Red on centre floor near ramp. Blue on the right floor centre. Grease ball. Mover to left than cancel red.
  112. Repeat step 2 but activate red on centre near exit this time instead of canceling red. ELEVATOR 15 to Home TELEPORT TO Ruined R66: Activate terminals and wait. Grab infinity loop and then red on all of the squares you see. Activate them as you go up to the exit. ELEVATOR 16 to Chapter 10: Uncomfortable Truths. R67: Activate all blues on one side for all squares. Jump on the blues to exit. R68: Green the bottom three on right column of squares. Red on 2 and 4 on left column. Activate bottom cube then bottom red. Activate next two cubes on right. Then last red. Many alternative ways to do this room. R69: Stack yourself to the ramp in front of you. Extend a red behind. Then jump over. Red on the ramp you were just on with a cube behind it. Jump to this cube and exit. R70: Green blue above you while standing on yellow. When mover arrives, stack two cubes on the mover using a red. Use floor blue to jump to exit. R71:
  113. Get up to platform 1 and stand on yellow. Use cubes at the back in this order. Top, middle, bottom.
  114. Green on the left on left wall. Blue all remaining white squares and the bottom at the back.
  115. Activate green on the middle at back to activate floor button. Do the same to open the door once bottom mover is finished, then exit. R72:
  116. Stand on lift at back of first half-room. Activate cube near ball dispenser on left. Then blast a ball to the yellow. On the center floor, activate blue.
  117. Blast a ball to target door and make your way to the other half-room.
  118. Mover on floor to right. Step on yellow in front of you. Activate green on both top mover squares and activate right. Step off the yellow.
  119. Activate left cube and move floor mover back. Activate ball in the other half-room and move to the exit. ELEVATOR 17 "Tree" Reactor 6: To your immediate right. R73: NOTE: Center the cube means cancel right two reds on mover then activate red on the rightmost square.
  120. Activate red on all mover squares. Mover to left. Green blue on right squares. Center the cube. Mover to right. Activate red on center then blue behind to open target door.
  121. Cancel middle red on mover. Drop cube at center. Grease the cube with right yellow. Mover to left and activate red on center. Fire the grease and quickly fire a cube using the green blue to open fire door. Activate console and leave the room. Reactor 6: Across the room and left. R74:
  122. Floor mover to bottom. Green blue to activate left yellow for good.
  123. Grease a cube by standing on right yellow and extended red on mover. Cancel red to move cube to mag. Floor mover up and unmag.
  124. Unmag and move mover down. Leave on unmag. Grease another cube in same place. When you cancel the red, immediately move to yellow behind door on platform 0.
  125. Activate console and leave the room. Reactor 6: To your immediate left. R75:
  126. To your left, green blue on both pairs of squares.
  127. On the other side, the right. Activate red on right square. Blast cube on left. Grease the red using yellow at back. Cancel cube on first button.
  128. Activate red on other side of the left mover. Blast both cubes. Stand on first yellow. Cancel red in front of you.
  129. If all done correctly, this should make the right mover carry a cube that you should be able to climb to get to the console. Reactor 6: To your immediate left. R76: Back to basic grease physics.
  130. Mover to right. Stand on yellow. Green both squares. Activate bottom and grease. Mover to left. Push technique to open fire door. Stand off yellow.
  131. Mover to right. Repeat step one except no need to fire this cube. Before it reaches the other door, use a red to stop it.
  132. Grease the top cube and use push technique to get a fire cube to hit the other one and open the final door. Use the mover appropriately. Reactor 6: To your immediate left. R77:
  133. On right mover use green red and stand on last button. Activate red on left mover on the left. Activate back red, then front red.
  134. Get over to the lift near the console. Cancel the red in front of you to activate the last console. Exit the room and then continue to the last chapter. ELEVATOR 18 TO The Machine ELEVATOR 19 TO Chapter 11: The Abyss R78:
  135. Unmag floor mover. Green blue to the closest two squares on your left. Stand on yellow at back. Green blue the squares on your left, facing the other way.
  136. Activate green closest to you. Floor mover right. Leave unmagged. Unmag inside mover. Blast a cube at the door. Mag on the mover and blast a cube to it.
  137. Activate green on the other side. Stand on the cube and unmag to reach the exit. R79:
  138. Move both movers to the other sides. On far mover red the right and blue the left. Grease a cube and use push technique to blast target door.
  139. Green both squares on far mover placing each in front of a greaser. Grease both of the cubes using the yellow on platform 1.
  140. Use push technique to create fire chain reaction and open fire door. R80: THE FINAL ONE!
  141. Activate aqua button first. First go to all the way to the end on the left and do a blue red. Activate a blue below the ball dispenser. Activate the dispenser.
  142. Activate greaser second. Move flipper down and mag it. The left squares should (from top to bottom) be 1. Green 2. Red 3. Green 4. Blue
  143. Blast 3 onto mag and use mover to bring it over to the inaccessible yellow. Unmag here. Bring the mover and flipper back to the original position. Remag on the mover.
  144. Break fire door third. Grease 1 using 2 than cancel 2. Bring flipper up and unmag.
  145. Repeat step one except use a blue when the ball reaches the middle. Make sure to stand on the accessible button when the ball comes back. This should create a fire reaction to open the door.
  146. Break target door on left fourth. Repeat step 2 but use a greased cube using 1 and 2. Mover to left, flipper up and unmag. Reset flipper and mover and mag.
  147. Cancel any remaining objects in front of the fire door. Mag another greased cube, flipper up and unmag immediately. Flipper down as you go to target door.
  148. Step on last yellow. Red on lift. Get greased cube onto the lift. Make sure to get on the lift as it goes up.
  149. Unmag on platform 1. Stand on the greased cube and cancel the red behind you to end the game.
Game stats
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Runs
101
Players
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