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Q3DM0: Introduction
Q3DM1: Arena Gate
Q3DM2: House of Pain
Q3DM3: Arena of Death
Q3DM4: The Place of Many Deaths
Q3DM5: The Forgotten Place
Q3DM6: The Camping Grounds
Q3DM7: Temple of Retribution
Q3DM8: Brimstone Abbey
Q3DM9: Hero's Keep
Q3DM10: The Nameless Place
Q3DM11: Deva Station
Q3DM12: The Dredwerkz
Q3DM13: Lost World
Q3DM14: Grim Dungeons
Q3DM15: Demon Keep
Q3DM16: Bouncy Map
Q3DM17: The Longest Yard
Q3DM18: Space Chamber
Q3DM19: Apocalypse Void
Q3TOURNEY1: Power Station 0218
Q3TOURNEY2: The Proving Grounds
Q3TOURNEY3: Hell's Gate
Q3TOURNEY4: Vertical Vengeance
Q3TOURNEY5: Fatal Instinct
Q3TOURNEY6: The Very End of You
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I would like to discuss how are we gonna time ILs. My proposition is the first frame to the last one, including miliseconds. |
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Imo we should just go by IGT to the second, even if it leads to ties or whatnot. Honestly it's not like ILs matter a lot so it's overkill to framecount them (and also most maps are long enough that IGT to the second would be ok) |
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Well, there's not much competition so far, but when it gets full, we might need to do that. |
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bigbossbigboss
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Dont you have to hit "start game" before starting the map? Cant it just be the same as any% timing then? Timer starts once you hit start, and time ends once you get the final frag? (I havent watched any of the IL runs so forgive me if im incorrect). |
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Well there's no reason not to accept ILs done during an entire run, in which case you wouldn't start from the menu. If you have the ingame timer on, it's honestly the most convenient solution. |
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Yeah, no reason to use real-time if the game has correct in-game timer built it (enable it with cg_drawtimer 1). |
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bigbossbigboss
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Oh, I thought we were talking about IL submissions that are just the IL and not a cut from the entire run. Retiming for each IL would be a pain, so an in-game timer does sound more reasonable when taken from an entire run. UT99's in-game timer actually rounds up and down depending on when you finish a map. Like ending a map at 28.7 will round it up to 29 iirc. I wonder if Quake's is similar in that way? It could reduce the amount of probable ties. |
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