yea if the mods want it there can be a ingame timer and real time timer. to track the real time spent and game time spent.
The basic idea of the run is that it just default but slomo is allowed. the rules around slomo is that the player cannot interact with the character when in slomo (so just has to stand still). this is there to get past the potential hours of waiting for charcoal/metal or tames depending on the strat to complete.
I know i didn't agree with low rng but i think this is slightly different in that it isnt removing parts of the game but its speeding it up. also that fact that default is clearly not a run people are willing to do due to its nature and i think this might open it up a bit to other people with less waiting around.
just a suggestion for the mods let me know what you think. :D
i mean strictly speaking yes the titanosaur should be tamed but at the same time its the titansaur so idk if it should be on the list
I wasn't trying to make an attack on your run at all, so please don't take it personally. I just disagreed with the rules and gave a reason as to why I thought it was bad. One of my motivators is that my runs on youtube already get a lot of hate when it comes to the rates/spawn codes I use, and I didn't want the image of the this games speedrun to get worse than what it is as it does look very "cheaty" to a normal ark player.
are you going to remove the spawn point rule from the low rng run then?
I recently read through the updated rules for the speedrun and I have an issue with the crystal isle low rng run. Although I do agree it has a place for people to run the map in a way that doesn't require finding a alpha wyvern due to its horrible spawn rate I have an big issue with the choosing of spawn location, I have detailed my reasoning in more detail on the discord sever in the criticism chat. In summary through having the alpha wyvern not spawn in at around 70% percent of the time therefore not letting the run be completed is a valid reason to have a category that bypasses that if a runner doesn't want to deal with not being able to complete the map 70% of the time. however the varying spawn locations of the map do not inhibit the runners ability to complete the map merely their time. Hence I think that this rule needs to be removed because if a runner truly wants a good time then they should be willing to wait out multiple saves in order to get the best possible run. Obviously the counter argument is that it is just a waste of time as it doesn't show any varience in skill and the run hasn't started yet, however using the argument that it just wastes time is applicable to all forms of rng within all runs across the game such as using that logic you should be allowed to spawn in dinos rather than "waste time with rng finding one".
with regard to the tek cave she clearly did not use ghost for the reasons everyone else said watch in .5 speed. and with regard to the ice cave and using fly to get out the rules clearly state "If you (or your dino) get stuck not under the mesh and cannot get out, but game have some mechanics that can solve this problem, then using any cheat commands not allowed (for example, you fell into a hole, you cannot move, but you do not have crossbow with grappling hooks, it's your problem)" specificly NOT UNDER THE MESH which in the case she got stuck under the mesh of the rock so I believe what she did aligned with the rules.
i would like to input into this because i have played crystal isle and have run it multiple times and there are very simple ways of of manipluating cystal wyvern spawns in a way to produce more consistent spawns. If you are really going to cry about rng and taking 30 seconds to restart to get the perfect location to then not get a alpha wyvern then i will stop going for island run just to run the map it self cause its honestly one of the most brain dead maps in the game also please don't reject peoples runs without talking to the other mods or just talk to the person involved if the reason is on a unusual rule or one that can be debated about.
I also wanted to add that spawn locations and skilling points takes literally 30 seconds of the run and if you fuck it up you can just restart in the matter of again less than 3 seconds. I can understand the frustration of restarting hours into a run because of bad alpha rng but 30 seconds really is not necessary
I used to think that alphas should be spawned in because they were physically impossible to find, however it has been shown that all maps are runnable now, so for that reason i really dont want to make any of the points that maverick brought up because it skilling points and spawn locations are a part of the game and it is possible to find alphas on all maps they are needed in. there are much more rng heavy games out there that are run and i personally dont want to stray further than "real" ark than we already have with spawning in artifacts and insane rates. and i really dont think it takes much to restart if you get a bad spawn cause you have already recently shown ur rates so you dont have to do it again if you are insta restarting.
ok thanks I don't want to use sever settings I was just checking if i had to use them because rules were not very clear. maybe i read them wrong
i want to attempt a default run but the "default settings" for a singplayer game is different from that of server. so do i use the default settings that ark singplayer or modify it to what a sever would have? (considering its a singplayer run i think default singeplayer should be allowed)
no you should have ActiveEvent=none this enabled at all times when speedrunning i didnt have it on for one of my runs i think scorched earth and i got a warning about it
that sounds good so you can transfer what ever you bring to the tek cave (whats on your character after ascension) to the next map. and once a map is completed if you want you can wipe the save file and keep the character file and then start the next map with the same character. because thats sort of how it goes in lore
With regard to single player vs severs I think for one man runs on both default and easy must be done on singleplayer to keep it consistent and there is no reason why it shouldn't be done on singleplayer. And then 2 man + runs must be done on a dedicated sever. I think that should solve the problem. Only issue is multi-player will have a disadvantage but they are very different runs so I dont think that is an issue
After hours of testing I've found its barely impossible to mesh through the tek cave, I've learnt the locations of all the kill barriers in the tek cave and its just barely not doable. So I was thinking by using the -noundermeshchecking or -noundermeshkilling launch options to disable anti mesh for a new subcatagory on easy runs. I think it would allow for interesting and creative ways of running the game or it least an option for those wanting to play around with meshing without getting perma killed.
yea I agree, I think for easy runs it was edited so it was fair for past runs and the rates are boosted enough anyway but for a catagory that hasn't been ran I think your right it should just be what default is now, but i think the justification for having it halved is that it represents the game from 2015. which doesn't make sense anyway cause the game is completely different now
ok good luck, although i think you need 264 fortitude to not freeze in the overseer arena, still don't know how you are going to do it cannot wait to see the run
i submitted a game request for JWE got told to contact the jurassic park series mods, so i dm the only one i could see on the discord and he doesn't seem to ever be online, i also messaged in the discord sever and i got no reply. are the mods for this series active? and can i get the game approved? (sorry if i seem rude)