Campaign Objectives Autospliter
6 years ago
Victoria, Australia

Hey guys its been a while but your lord and saviour of autosplitter/load removers is back with another addition to his fine collection.

i have now created an autosplitter for campaign levels. This splitter will activate on every objective in the game so use it at your own discretion. The main reason for making this is to allow for easier viability of optimization during levels.

For Example, in felucia at the holocron picup, is it quicker to get infinite sprint? or is it quicker to use a jump at the end, or even quicker to do both?

Simple questions like these will be answered simply by using this autosplitter as it will split at the exact same time as the objective menu appears, therefore, timing will be SPOT ON.

I will also post this code in the resources tab of the webpage. This is the Code:


state("BattlefrontII") 
{
    int negativeWhenLoading: 0x1AAEE30;
}

split
{
  return old.negativeWhenLoading != 2 && current.negativeWhenLoading == 2;
}

Now you may ask why isnt the load remover in this code aswell? i chose to make it seperate because i feel it would be easier then layering it in one because no one would have a choice to not use the autosplitter then.

So how do i use it? well its simple, you have the load remover code as a scriptable autosplitter, so you simply add another scriptable autosplitter and choose the "campaignAS" as the path for the splitter.

Now you should have 2 "scriptable autosplitters" in your layout for livesplit, this is good, very good mate.

Let me know if anything doesnt work, because so far as ive tested it, everything appears to be fine. i will make an edit here in the near future that will say how many splits are required for each objective PLUSS the splits for each loading screen at the end of each level.

Edited by the author 6 years ago