Calculating theoretical time of a speedrun
3 years ago
Switzerland

Is there a way to calculate the shortest possible time to beat a game?

Rio de Janeiro, Brazil

You can make a TAS and that will give you an approximate theoretical time.

Pear, SuperAL1, and storchi like this
Västerbotten, Sweden

In some cases, games are simple and/or well-defined enough that you can relatively easily calculate the fastest possible time, if there are always a specific number of possible paths you can take at any given time so you can just find the fastest one. In some cases you can go even further than that, such as with Dragster where people managed to find/recreate the source code, and it was short enough that someone did an analysis of literally every possible outcome from every possible series of inputs, and found that the theoretically fastest time possible was 5.57 seconds.

Pear, Ivory, and storchi like this
French Southern Territories

Segmented runs are also a good way to find out what's theoretically possible. By eitehr taking IL's from the community or grinding and stitching together hundreds of segments, you can get an idea of what the fastest possible time would be, with perfect movement and no mistakes.

Pear and storchi like this

you dont have to make a segmented run per se, you can just keep track of your sum of personal bests in your runs. or better the personal best segments of the community.

Merl_ likes this