Setting up Categories & Rules!
7 years ago
New Jersey, USA

Okay since SNK vs. Capcom: Match of The Millennium is a much deeper game than people give it credit for since it has SO MANY modes including the Olympic Games I've opened up this thread to discuss each and every mode or category for the game.

Whether that's adding a new listings for a particular type of speedrun, adjusting the rules to an existing one, or any other types of concerns it shall be handled here! =D

NewSchoolBoxer likes this
New Jersey, USA

In case anyone has noticed the sudden changes to the Game and wondering what's going on we're currently overhauling a lot of things for the Leaderboards of SNK VS. Capcom: Match of The Millennium as well as adjusting the Moderation Team by adding another Member @Habble.

Over the next few days you may see multiple changes to Categories or Additional Categories added.

Thanks for making this post. There are 8 unlockable characters and 1 unlockable master skill per character right. I think there should be a distinction between using unlockables or not. I didn't see any run use an unlockable character but I didn't sit around and wait for master skills.

Then the difficulty levels are Novice, Easy, Normal, Hard, Brutal and Gamer. Would surely be excessive having 2x6x(single/tag/team) categories. Normal, the default, is beatable enough. Maybe Gamer can be a thing if runs are submitted.

If you have mod sway in Samurai Showdown! 2, that game has a bigger problem in that two existing runs use unlockables that give a major advantage but there is no category separation.

Edited by the author 2 months ago

There are two more issues with the rules:

  1. There is no requirement to show Set Up and prove Normal difficulty. The tokko_tomcat run and yours on Single don't show it, nor does yours on Tag. I'm not suggesting anyone used a different difficulty by mistake or on purpose or any run should be removed.

I'm requesting a rules change for future runs to show the Set Up screen in English or Japanese.

  1. In Set Up, there is a Battle Config submenu to change the win count but also the Able option. If On, moves have shortcuts. For instance, Hadoken, instead of D, DF, F + Punch is just F + Punch. Shoryuken, instead of F, D, DF + A is just D + Punch. Level 1 and 2 power meter moves aka master skills are way easier.

Should this option be allowed? I'd say yes. Importantly, you'd have to show it's off to prove it's off. I wonder if tokko_tomcat used it given the almost perfect chaining of Shoryuken combos and some half circle fireball Hadokens thrown in, that I wouldn't risk in a speedrun. They're just B + Punch with Able. Even the punch spam Haohmaru runs may have used Able given the difficulty in performing his Level 1 of D, DF, F, D, DF, F + Punch versus Able's D, DF, F + Punch.

Thus, I'm requesting a second rules change that Able be explicitly allowed. No need to show it or debate which existing runs used it. This buffs M. Bison into the viable tier given he doesn't have to charge anymore. I've asked that unlockables go into a different category so not a real issue if he's OP. If people want an Able Off category that's cool too but I'd wait for runs to be submitted with proof.