NTSC vs PAL
2 years ago
Piedmont, Italy

It wouldn't be easier and stimulate the competition to keep all runs in one board by taking into account the PAL and NTSC speeds differences? It should be sufficient to multiply the NTSC times by 1.2.

What do you think?

Finland

It's possible to do this. I figured the same conversion factor, but I'm not great at math. I'd have to first convert minutes to seconds, multiply by 1,2, divide back to minutes and then count the remaining seconds and milliseconds. Time I got for the NTSC run would be 9m 6,6s if I counted it correctly. Anyways, there might not be huge number of NTSC runs so it probably wouldn't be a major inconvenience. Usually NTSC and PAL runs are separated on different boards.

Piedmont, Italy

You're right, but since we had just 2 runs in the last 2 years I suspect that the NTSC board will be left for a long time with just the new run from DrMooCowz and I think it would be nice for him to be in the same league and to compete with everyone else.

IMO, of course.

Also I agree with your calculation of 9m6s600.

BTW, kudos to DrMooCowz for using a real C64, I gave away mine years ago.

Edited by the author 2 years ago
Finland

Yeah, but that's how it usually goes with old computer games. This one is almost 40 years old now :O In fact, this board has been relatively active compered to most other C64 games. Many have only 1-2 runs altogether for several years. If DrMooCowz wants to have his run on the same board with PAL runs, we can move it there with the converted time.

btw. I actually substracted 2s from his run instead of 1,5s for early timer start. so it would not be closer to 9m7s. Just woke up before checking the run ;)

Jck likes this
United States

I'm fairly new at doing speedruns, but if there's that much of a difference between PAL vs NTSC, I would say keep it separate. That probably makes it easier on you, as well to not do time math. And yes, thank you! I got my original C64 up and running again about a month ago and been happy playing it and exploring the library. :)

Eino and Jck like this
Finland

Also, you would be at a disadvantage, because it's harder to play optimally when the game runs faster. Sometimes the speed difference was taken into account by developers, when a game was released in both PAL and NTSC regions. AFAIK, this game was never released in the US, but the version you are playing is the PAL release running on an NTSC machine. Some PAL games wont even run on NTSC machine, but have been "crack" fixed by the community to be playable.

I got two PAL C64 models, but my joysticks are mostly broken. I actually destroyed the other machines game port, by plugging in a broken controller few years ago :( I'm using an emulator for convenience, because I don't want to go hunting for new sticks and figuring out a good capturing setup :P

DrMooCowz likes this
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