Would like more insight on why this ICS setup fails
8 years ago
Wisconsin, USA

Sorry for the long video, but I found a "setup" (probably old) for ICS that doesn't work and I don't understand why. Basically, from what I understand, after unpausing or after getting out of the S+Q menu, buffering direction + map moves you a set amount of pixels. For some reason this is really inconsistent with ICS and I don't really understand. I tried to troubleshoot why this was happening and concluded it came down to when you unpaused/came out of the SQ menu. I'm just wondering what others make of this.

Warr90 likes this
Wisconsin, USA

After being not lazy and downloading an emu with frame advance, I looked at the various ICS setups to see if they were "random" like mine above.

First, testing my method, buffering up+select out of the SQ menu 3 pixels away from the instrument would oscillate between failing and succeeding every consecutive frame. e.g. (frame 1 starts on the SQ menu)

Trial 1

frame 1: up+select+A result:failure

Trial 2

frame 1:up+select frame 2: up+select+A result:success

Trial 3

frame 1:up+select frame 2:up+select frame 3: up+select+A result:failure

Trial 4

frame 1:up+select frame 2:up+select frame 3:up+select frame 4: up+select+A result:success

Also, other methods similar to this (getting 1 pixel from the instrument and pressing map and direction a few frames after) have a similar issue unsurprisingly. I specifically inputted select and left two frames later 1 pixel to the right of the instrument. This gave the same results as above.

However, trying the "yolo jump" method, I think this is 100% consistent assuming you pause on the correct frame. Now, I'm not sure if this frame is always the same but there seems to always exist a frame to pause when you land on the instrument. I only did a few trials of this to see if it had similar issues as the other methods so I could be wrong.

Edited by the author 8 years ago
Bretagne, France

Nice, thanks a lot for the work, and grats for not being lazy for a moment :P

So now we definitely know that it is what we were afraid of: a weird frame rule ruining it all...

The yolo jump indeed is only about timing. I will test randomly items and stuff to miraculously find a new method. Let's pray.

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