Autosplitter
4 years ago
Scotland

I noticed that some of the older runs used an autosplitter. I know since IGT is used it's less necessary but was wondering if it still existed anywhere? If I was to run this game I think it would be fun to have a per-level time so.i can track improvements.

If it doesn't exist anywhere I could look into making one if anyone knows roughly what variables were being tracked by it.

Italy

It would be easy enough to write one anyway. Which emulator should we consider?

Scotland

Yeah I assumed so. Just figured since there has been one before we could just look it out again.

In terms of emulator I have ePSXe200 and use it for most PS1 games I play and it seems to be the go to for most PS1 speedruns I see here.

Scotland

Ok I've managed to get an autosplitter working for ePSXe200 running an NTSC Roll Away version of the game (no idea how to work out specific versions). Will add to the resources and can work on it if people have other versions they want updated.

Edited by the author 4 years ago
Scotland

Oh I can't add it to resources for some reason. Here's a link to it on github (I have requested it get added to the master list too): https://raw.githubusercontent.com/archieyates/Autosplitters/master/KulaWorld.asl

Edited by the author 4 years ago
Italy

Ok, so apparently I became the new mod for the game lol. I actually wrote a working autosplitter with IGT calculation for retroarch using beetle_psx and I'm planning on testing it soon (I also need so severely de-rust this game huh). Will update you all soon.

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