Timing of games
3 years ago
Mecklenburg-Vorpommern, Germany

I propose to time games the following way:

  • Start the timer with the first input after loading the map.
  • End the timer as soon as the end screen appears.

I'm using LiveSplit and have bind "space" to the timer. Thats the first key ill hit after entering the game. Alternative we could use the first frame of the game itself but that would need an automated timer start.

Edited by the author 3 years ago
alertys and Riesenpilz like this
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