NG + Normal
7 years ago
Portugal

I was wondering if there was anyone interested in having a NG + Normal category, i tryd doing a couple of runs of it and there are some several changed compared to all the other categories (besides the obvious part of the change of difficulty) if someone is interested please let me know!

Belgium

It's funny how NG+ Normal isn't a thing yet :P I might be interested although there are already quite some categories to choose from.

Lifion likes this
Portugal

Im thankfull that some people are considering it. It would also be amazing to have the main runners such as Dolphin Dasher, tylos and many others.

But for now my objective would only be to get the Moderaters approval on this category but if people wish to see a run i´ll gladly work on a video example of a regular run for me :D

France

We have Ng+ casual, we have Ng+ Extreme, so I don't know... Are they very major differences ?

Portugal

There are some yes, such as damage and other issues, that has difference not only in time but in gameplay as well

Portugal

So i have been doing some more studying and alot more runs, and these are the things i found out:

===== KORRA DAMAGE=====

Pro Bending fights - It takes one more hit on every single one of the fights compared to NG+ Casual

Bending - Using regular bending takes 1 more hit on regular chi blockers, on mini- bosses (Triads) it is ncessary to give 3 - 4 more hits

Counter - Attacks - They are useless in this category, it leaves any enemy (that i have seen) with 1 HP and pushes them back so its not worth using it.

================================================================================================

===== Korra´s Health =====

Korra in this difficulty takes alot more damage compared to Casual, so some item changes might be a solution or just simply playing carefull, aldo i do find that the healing water (sorry if im saying it wrong) is really usefull so keep a open mind on using them

================================================================================================

===== Last Fight a.K.a Hundun =====

In this fight Your bending damage does not apply to any of the rules above, it deals a complete ammount of random damage, it does not depend on the hits bealive it or not, hundun skip, from what i´ve gathered, has 10% of being done, being really hard to do the damage necessary to do it.

================================================================================================

===== Big Spirit fight =====

The same thing applies to this fight, it is way harder to get it then in NG+ Casual due to making the same ammount of damage.

================================================================================================

I´ve recorded a run, a really bad one, but a run where you can take all the things above to see for yourselfs and in case im wrong at any point, please tell me. :D

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