Is this a good rundown on a speedrun?
3 years ago
Kuwait

I submitted a game and it got rejected for not having any description of the run, so I wrote this up, does it look good?:

The main category is any% which requires the player to complete all 3 acts in the run. The run starts when the player starts the file and ends once the screen fades black after beating Max McMann Sr., the final boss. The main route requires the player to max out the vanity and materialism stats, while only requiring 2 decadence objects to unlock objection. The main strategy is “blind buffering”. When the game loads all the interactive sprites, it loads the hit box of the sprites before the screen is fully loaded, which can save the player 1-2 every time they have to start a case or enter a building, saving some 2-3 minutes in the run. Rng is involved in the run, in the form of RNG keys which are set when a case starts. They function similar to Keys from Fire Emblem (2003), being that The key typically remains the same or has minor differences each time a case is played, including resets of the case. Main strategies in the run primarily revolve around acquiring all necessary skills in as little time as possible. The ability’s Tirade, Intimidate and Swagger are REQUIRED to finish a run in good time, with the items SuperTrader 3000, Funky Fruit and Ring of Success also playing key roles in the run. In most runs no car parts are purchased as they are unnecessary. Several cases (around a quarter of them) have set strategies that can complete them in 1-2 turns, however most of them require the player to think on their feet and finish them quickly as some cases are either somewhat random with a few set strategies or completely random with several strategies. Another Major tech in the game is “Punching down” When the player has to eliminate a witness, object, expert, etc., and there is no need to focus on one specific target, attacking the lowermost opponent saves time as attacking a high opponent causes all the lower characters to rise up which loses time. Timing for individual acts and cases is as follows:

  • An act begins once it’s name is visible on screen and ends once the next acts name is on screen (for act 3 this is instead when the screen goes black)
  • Individual level times start once selected and the audio cue starts and ends once the next level is selected (as such any items purchased after a level is completed is counted to the time)
Austria

Hi, your run description is a very detailed one SeemsGood Someone correct me if I'm wrong, but I don't think it is necessary to describe the "run" but rather it is important to describe the game in a few words in the "any additional notes" field when requesting a game. I'm not a site moderator, but I requested a game once and the description on the run was a 1-liner (and a pretty bad one too). I actually can't remember or know how to look up what I wrote in the "any additional notes" field, but I think that is what is more important to focus on.

Anyways, I think your text could fit in these additional notes quite well, maybe some tweaks so that we understand what the game is about (it's not clear to me with this text).

Edited by the author 3 years ago
Quivico and The_Humbugg like this