Uncharted 3
Deleted
9 years ago
California, USA

So I found a way to launch the camera through walls and hit loading triggers and stuff. Haven't tested it much, but it seems like it could be useful in a few places.

California, USA

Oh hey, it works This is pretty hard, but it definitely feels somewhat consistent after some practice. The hardest part is jumping right when the ground unloads. If you do this right when entering the area, it should skip the fight where you meet up with Sully and the block pattern puzzle and stuff.

Edit: If you go out of bounds during the fight with sully, all the enemies in the area fall to their deaths and it's actually the greatest thing I've ever seen

Marc118 likes this
Victoria, Australia

Awesome work Oven; can't hear the sound at work, but I'll check them out when I get home. \o/

(Awesome run at AGDQ, btw. \o/)

Germany

Anyone has a little tip for me? I have some ideas with this technic but i can't really get it. Not sure what i do wrong.

California, USA

That is pretty ridiculous, definitely not something found during development. This may open up a lot more possibilities, I have a rough mental image where most of triggers of checkpoints are in this game since our debug tool showed them if needed. Unfortunately I do not have a lot of time to test around, but definitely keep these coming.

Also if you decide to do a full speedrun with a bunch of these tricks and do a really good run, there is a good chance the game will crash, lol.

Louisiana, USA

There's a hella weird glitch in chapter 3, and one of two things triggers this. Either do the falling awning jump in only 3 awnings instead of four (this is possible), or don't use the AC to jump up to the next balcony seconds later. It skips the cutscene and doesn't load the slifing roof sequence, rather nothing in that area properly loads.

I'm coming back to speedrunning UC3, and i can thank jesus christ for that 16 skip

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