IL problem
3 years ago

I just looked at the rules of the Induvial levels and saw that it is on a reset. I would want to suggest for the induvial levels runs, it could be done from the level select screen, rather than the restart one as doing that cause the player to enter with an empty inventory rather than the carry over inventory of the last level and give any runner an equal starting point for each run

Québec

Eeeh I guess. It's a bit more of a hassle to try to do attempt after attempt, though. Your inventory is the same as it was the last time you hit a checkpoint, not what it was when you started the level, so if you restart from the level select screen, you should have the same inventory as if you'd restart from the in-game menu reset thing. It's been a while since I've played though, so I'll probably take your word for it that the inventory doesn't reset the same :P

(In my mind, doing attempts would've looked like this: Do an attempt -> Use ammo -> Hit checkpoint so inventory is now saved -> attempt sucks so you want to reset -> gather ammo for the next attempt (kids, chests, cactus, whatever) -> hit checkpoint to save inventory -> reset)

Gotcha. Fair enough. THought it would be better for it to start all empty so one can noe start with full inventory, do the full level with stuff from an earlier attempt so on and so forth

Québec

Nah, I actually encourage people going in with a full inventory. During full-game runs, you might not have a full inventory by that point anyway, so I want ILs to be as fast as they can possibly be, so full inventory is allowed.

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