Category discussion thread
8 years ago
Drenthe, Netherlands

There's a couple issues with a 100% definition:

  1. Gearbits aren't tracked very well. The achievement for all gearbits triggers far too early, and in general it's really difficult to tell if you have ALL of them. There are more gearbits than you can spend on upgrades.
  2. Some outfits are super tedious to get. The 800 dash challenge is insane, and the Arena challenge is a massive RNG fest.

True 100% is as simple as all outfits, all guns, all upgrades. This requires all other collectables, as well as a high amount of gearbits to afford all upgrades, so that's fine. It's also insane.

We could make a pseudo-100% category which is all keys, all monoliths, all upgrades. This also encompasses all pickups, except for the outfits. It's not true 100%, but it's close enough, imo.

Then there's the question whether we want to add any in-between category. This would be entirely arbitrary considering there's nothing that changes anything about the ending or anything like that. I guess all modules would be the most in-between option; both monoliths and keys require at least one area with 8 modules.

In every case, I'm not going to add new categories until someone completes a run. Maybe that'll encourage you guys to actually do it. :3